Weapon
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Bugs
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Artificial Leech
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- When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.
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Artificial Leech (+1)
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None of the weapon actions provided by this weapon are available to the player character, if equipped.
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Blackguard's Sword
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- Despite its description, Dazing Smite requires damage to be dealt and not merely a hit to occur.
- Dazing Smite will not activate when used with the following smites:
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Bloodthirst
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- When looting Netherstone-Pomelled Bloodthirst from Orin's corpse, if opting to equip the dagger directly from Orin's corpse, the separation of the Netherstone and the Dagger still occurs without removing the Netherstone-Pomelled Bloodthirst from the player character's equipped item slot, granting two identical versions of the dagger.
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Bonesaw
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- When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.
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Bonesaw (+1)
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None of the weapon actions provided by this weapon are available to the player character, if equipped.
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Charge-Bound Warhammer
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- If this weapon is bound by an Eldritch Knight or Pact of the Blade Warlock, this weapon will permanently retain the lightning damage bonus from Galvanic Currents even if the character binds another weapon. The weapon will even retain this passive if the weapon is used by another character, different from the one who bound it.
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Cold Snap
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- Although the description of Chilling Counter states there is a saving throw, no script is coded in the game for this, and
Chilled is applied to all missed attacks.
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Creation's Echo
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- The resistance effect from Elemental Resonance overwrites and replaces any existing elixir effect on the character.
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Crimson Mischief
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- Prey Upon the Weak is non-functional in Honour mode.
- The Crimson Weapon passive also applies to attacks made with an off-hand hand crossbow.
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Cruel Sting
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Dolor Amarus
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- Dolor Amarus does not deal an additional 7 damage on unarmed attack critical hits (includes Throw attacks).
- Dolor Amarus is missing a
WPN_DAGGER tag in its root template, and as such does not function with Bladesong.
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Dread Iron Dagger
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- Dread Iron Ambush affects all weapon attacks while the Dread Iron Dagger is equipped, not just the dagger itself.
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Duke Ravengard's Longsword
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- The temporary hit points granted by Stirring Execution are actually based on the Charisma modifiers of the characters receiving them, not the character delivering the killing blow with this sword. The minimum of 1 still applies.
- The temporary hit points only have a
StackPriority of 1, and as such are overridden by any other source of temporary hit points that have a StackPriority of 1 or higher, even if the new source is of a lesser value.
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Everburn Blade
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- Sometimes the visual burning effect will stop functioning. Dropping the weapon, picking it up, and then re-equipping it fixes the issue.
- The burning effect is not visible in cutscenes.
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Exterminator's Axe
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- Scourge of Pests states it provides additional damage to Insects. This is incorrect, and it provides additional damage to Myconids instead.
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Greatsword +1 (Common)
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- Despite its name, this weapon does not provide a +1 enchantment bonus as the
Stats value in its Item Template is incorrectly pointed towards the common version of a Greatsword.
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Handmaiden's Mace
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- It is not stated anywhere in-game, but this mace
Poisons targets on hit if a DC 12 Constitution saving throw is failed. The save for this effect is not shown in the combat log.
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Hellbeard Halberd
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- It is not stated anywhere in-game, but this halberd
Poisons targets on hit if a DC 12 Constitution saving throw is failed. The save for this effect is not shown in the combat log.
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Hellfire Greataxe
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- This weapon has a hidden condition
MAG_FIRE_DIPPED_HELLFIRE which is supposed to make its 1d6 Fire damage ignore fire resistance. Additionally, Hellflame Cleave and the Hellfire surface it creates are also both supposed to ignore fire resistance. Neither of these effects are currently ignoring fire resistance.
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Hellrider Longbow
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- The Fiendish Fire saving throw appears every time the wielder causes a damaging effect including spells and melee attacks, but the effect itself is not actually applied, even if the target fails the saving throw, unless the damage is dealt by this weapon.
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Hunter's Dagger
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Infernal Mace
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- It is not stated anywhere in-game, but this mace
Poisons targets on hit if a DC 12 Constitution saving throw is failed. The save for this effect is not shown in the combat log.
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Infernal Rapier
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- Despite not stating such anywhere, and unlike most summons, the Cambion is automatically dismissed if the summoner is knocked unconscious.
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Infernal Spear
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- It is not stated anywhere in-game, but this spear
Poisons targets on hit if a DC 12 Constitution saving throw is failed. The save for this effect is not shown in the combat log.
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Intransigent Warhammer
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- Despite stating that it triggers on killing blows and critical hits, Impulse Blast also has a hidden DC 14
Dexterity saving throw.
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Ironwood Club
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- Ironwood Harmony is not displayed on the weapon, and is only visible in the combat log.
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Justiciar's Scimitar
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- Due to the missing proficiency classification, this weapon cannot be used to activate Bladesong when equipped in the mainhand weapon slot, although equipping it does not apply Bladesong Impeded (Condition).
- This issue does not occur when equipped in the offhand weapon slot.
- Shadow-Blinding is non-functional in Honour mode.
- This weapon has a hidden version of the
Shadow Blade applied to it, which grants advantage on all melee weapon attack rolls while active, including weapon attack rolls for another equipped melee weapon while dual-wielding.
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King's Knife
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- In the game files, the root template of this sword (UUID
5908898d-5d9e-40de-ab07-3f8fb5f0174c ) actually describes a shortsword, which is also used as the basis for the Knife of the Undermountain King. In fact, the magical properties of the Knife of the Undermountain King are also added to this root template (via the tag), meaning that this item should have those properties as well, and will do so if spawned via the console. However, the weapon that's actually spawned in-game is not directly based on the root template, but rather on a stat entry called WPN_KingsKnife which in turn inherits properties from the WPN_Longsword stat entry. This ends up making this item functionally identical to a common longsword.
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Knife of the Undermountain King
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- The
Shadow Blade granted by this weapon grants advantage on all melee weapon attack rolls while active, including weapon attack rolls for another equipped melee weapon while dual-wielding.
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Lightning Jabber
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- Shocking Sting states that it has a chance to apply
Shocked, but the condition actually applied is the similar but less potent Shocking Grasp.
- Despite being labelled as a Spear, the
Root Template is erroneously tagged as a Javelin and as such does not work with the Polearm Master feat.
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Monster Slayer Glaive
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- Monsterslayer also adds 1d4 to attack rolls in addition to the damage rolls listed.
- This passive also applies to ranged attacks while this weapon is equipped, adding 1d4 to attack and damage for them.
- Spells cast while this weapon is equipped will gain 1d4 to their attack roll, but their damage is not increased.
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Moonlantern
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- The Moonlantern containing Dolly Dolly Dolly still produces a stationary Moonshield Aura when dropped on the ground even after she has been freed from it.
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Mourning Frost
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Pactbound Battleaxe
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- This summoned weapon includes a hidden boost which provides proficiency for its weapon type, redundant with the innate
Pact Weapon it receives. Thus, when this weapon is equipped on a character that has Dual Wielder, the character is able to wield another weapon of this type with full proficiency in both hands.
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Pactbound Rapier
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- This summoned weapon includes a hidden boost which provides proficiency for its weapon type, redundant with the innate
Pact Weapon it receives. Thus, when this weapon is equipped on a character that has Dual Wielder, the character is able to wield another weapon of this type with full proficiency in both hands.
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Pactbound Sickle
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- This sickle deals 1d8
Slashing, twice as much damage as a normal sickle's 1d4 Slashing.
- This summoned weapon includes a hidden boost which provides proficiency for its weapon type, redundant with the innate
Hexed Weapon it receives. Thus, when this weapon is equipped on a character, the character is able to wield another weapon of this type with full proficiency in both hands.
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Pactbound Trident
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- This summoned weapon includes a hidden boost which provides proficiency for its weapon type, redundant with the innate
Pact Weapon it receives. Thus, when this weapon is equipped on a character that has Dual Wielder, the character is able to wield another weapon of this type with full proficiency in both hands.
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Pactbound Warhammer
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- This summoned weapon includes a hidden boost which provides proficiency for its weapon type, redundant with the innate
Pact Weapon it receives. Thus, when this weapon is equipped on a character that has Dual Wielder, the character is able to wield another weapon of this type with full proficiency in both hands.
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Pelorsun Blade
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- Undead Bane provides Advantage to all attack rolls made by the wielder against Undead.
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Phalar Aluve
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- The 1d4
Thunder damage does not trigger effects requiring Thunder damage on items such as Hat of Storm Scion's Power or Gloves of Belligerent Skies regardless of whether the character triggering the damage has the items or is the character activating Phalar Aluve: Shriek; Reverberation will not apply. This is because the thunder damage dealt to the enemy is from a passive effect placed on the enemy, rather than originating from the attacker which is necessary to trigger such items.
- This effect is changed in Honour difficulty, and functions as expected.
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Rat Bat
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- It is not listed anywhere in-game, but the Rat Bat deals an extra 1d6
PiercingDRS damage against any target.
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Ritual Axe
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- Although the description for The Scourge Mistress' Bane states it only has a "chance to inflict"
Bane on a hit, it always does.
- If at 50% health or higher and an enemy is knocked out by
Non-Lethal Damage with this axe, the wielder is also knocked out, even at full HP.
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Ritual Dagger
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- The Pain Maiden's Blessing erroneously claims that the effect lasts until the end of next turn, even though it is removed at the start of it.
Blood Sacrifice generates a Blood surface under the user even if they have Unstable Blood. An Unstable Blood surface would be expected.
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Shar's Spear of Evening
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- Shar's Blessing adds its bonus damage to any weapon attacks against obscured creatures, not just attacks with this spear.
- The advantage to saving throws only applies to Dexterity, not all.
- Despite not stating such in the description, Blind Immunity also allows the wearer to see through magical darkness.
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Shining Staver-of-Skulls
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- Casting
Light on this weapon overwrites its innate Light passive, causing it to end.
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Spellthief
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- Arcane Vehemence will trigger even if the wielder is not missing a Level 1 spell slot (or lacks any Level 1 spell slots to begin with), effectively wasting the passive until the next Short Rest.
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Staff of a Mumbling Wizard
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- Firebolt does not increase in damage beyond 1d10
Fire despite the tooltip stating it does.
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Staff of Arcane Blessing
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- The in-game description of the Mystra's Blessing effect is not entirely correct. See the article Mystra's Blessing for details.
- Mystra's Blessing is only applied when Bless is cast using a level 1 or level 2 spell slot, in addition to the once-per-day version granted by the staff itself.
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Staff of the Ram
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- Staff of the Ram does not actually require a hit to trigger, and will display a saving throw roll in the combat log after every attack made by the wielder of this weapon.
- This weapon appears in the game code '"`UNIQ--ref-00000034-QINU`"' as if it should deal an additional 1d6
Force, which is not present on the item when acquired through normal in-game means.
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Sussur Dagger
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- The Sussur Dagger is missing a critical
SourceFile from its physics template, which can cause the weapon to fall through world floors when thrown or dropped. Additionally, the weapon can only be picked up from the ground while holding the 'Alt' key.
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Sword of Life Stealing
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- The temporary hit points provided by Life Stealing Critical only have a
StackPriority of 1, and as such are overridden by any other source of temporary hit points that have a StackPriority of 1 or higher, even if the new source is of a lesser value.
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Sword of the Emperor
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- Shapeshifter Slayer also adds 1d4 to attack rolls in addition to the damage rolls listed.
- This passive also applies to ranged attacks while this weapon is equipped, adding 1d4 to attack and damage for them.
- Spells cast while this weapon is equipped will gain 1d4 to their attack roll, but their damage is not increased.
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Syringe
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- When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.
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Syringe (+1)
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None of the weapon actions provided by this weapon are available player characters, if equipped.
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The Baneful
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The Long Arm of the Gur
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- Revenant Scourge currently does not function due to the item missing a required hidden condition.
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Titanstring Bow
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- Titan Weapon has an extra description that states "The weapon only adds the modifier if it improves your chance to hit." but this has no actual function/relevance.
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Trepan
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- When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.
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Trepan (+1)
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None of the weapon actions provided by this weapon are available to the player character, if equipped.
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Twist of Fortune
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- The Twist of Fortune passive appears to affect all melee damage rolls while equipped, not just damage with the weapon itself.
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Vicious Battleaxe
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- Dolor Amarus does not deal an additional 7 damage on unarmed attack critical hits (includes Throw attacks).
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Vicious Shortbow
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- Dolor Amarus does not deal an additional 7 damage on unarmed attack critical hits (includes Throw attacks).
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Vision of the Absolute
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- The saving throw against being
Blinded is incorrectly attributed in the combat log against the attacker or the attack which was used, rather than against Absolute Night.
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Voss' Silver Sword
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- Interplanar Slayer does not add the 1d4 bonus to attack rolls.
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