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Critical hit

From bg3.wiki
(Redirected from Critical Hit)
For the achievement, see Critical Hit.

Critical hits occur when an attacker rolls a natural 20 on their attack roll. Critical hits automatically land regardless of the target's armour class, and the attacker also rolls twice the normal number of dice to determine damage dealt.

While initially a stochastic game mechanic, a number of features, abilities, and items allow one to manipulate the odds of scoring a critical hit. Combined with effects that make critical hits themselves stronger, building around critical hits can be a valid strategic option.

Mechanics edit

Any ability which uses an attack roll, including spell attacks, is capable of landing a critical hit. Any dice that are rolled for damage, including additional dice such as those from smites or combat manoeuvres, are rolled twice. Abilities with multiple attack rolls like Slashing Flourish Slashing Flourish or Scorching Ray Scorching Ray can have multiple critical hits, with each attack rolling independently of the other.

Flat modifiers and bonuses to damage – including one's relevant ability score modifier and proficiency bonus – are not doubled. Attacks that deal a flat amount of damage rather than a die roll, such as Familiars, can roll critical hits but do not deal extra damage on doing so.

Reducing critical threshold edit

Some feats, passive features, and items reduce the critical hit threshold by 1, allowing the attacker to land critical hits by rolling either 19 or 20 on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go lower than 19.

Equipment edit

Weapons edit

Cloaks edit

Armour and headgear edit

Conditions edit

Consumables edit

Class features edit

Feats edit

Illithid Powers edit

  • Fierce Perilous Stakes Fierce Perilous Stakes - Target's critical threshold is reduced by 5, but this also makes the caster vulnerable to all damage. Multiple applications of this feature stack.

Maximising critical hit value edit

Increasing likelihood of critical hits edit

Any effect that triggers a re-roll of an attack die increases the likelihood of landing a critical hit. Attacking with Advantage almost doubles the likelihood of rolling a critical.[2] Features that allow for situational rerolls, like Halfling Luck Halfling Luck, similarly increase the odds. Reducing the critical threshold increases chances of scoring a critical hit accordingly; taking into account advantage and multiple attacks, the odds of hitting at least one critical with a character in one round of combat are as follows:[3]

Critical Hit Threshold Chance without Advantage Chance with Advantage Two attacks with advantage Three attacks with advantage
20 5% 9.75% 18.55% 26.49%
19 10% 19% 34.39% 46.86%
18 15% 27.75% 47.8% 62.29%
17 20% 36% 59.04% 73.79%
16 25% 43.75% 68.36% 82.20%
15 30% 51% 75.99% 88.24%
14 35% 57.75% 82.15% 92.46%

Additional effects on critical hit edit

On the other side of things, some effects add an additional value to critical hits when they occur.

Passives edit

Actions and spells edit

Equipment edit

Guaranteed critical hits edit

There are also several ways to guarantee a critical hit.

Negating critical hits edit

Some equipment prevent attackers from landing critical hits when worn. Additionally, when a natural 20 is rolled on an attack roll against the wearer, the roll is simply treated as a 20, while still being affected by the wearer's armour class. Therefore, while wearing equipment that prevents critical hits, a high enough armour class makes it possible to always be missed by attack rolls, even if a natural 20 is rolled.

Equipment edit

Armour and headgear edit

Shields edit

Notes edit

See also edit

  • Advantage - For more on the calculations behind critical successes, misses, and advantage.