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Fear
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Description
Hostile targets drop everything and become : they have Disadvantage on Ability Checks and Attack Rolls.If the target ends their turn where they can't see you, they can make another Saving throw to shake off their fear.
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- WIS Save
- Range: Self
- AoE: 9 m / 30 ft (Cone)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Zone_Fear
Spell flags
Condition: Fearful
Duration: 2 turns
Spell save DC Wisdom saving throw
- Has Disadvantage on Ability Checks and Attack rolls.
- It must run from the source of its fear and cannot take any additional actions.
- Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.
Condition: Weapon Dropped!
Duration: 1 turn
Spell save DC Wisdom saving throw
- An enemy has made you drop your weapon to the ground, similar to .
How to learn
Classes:
- Class level 5: Bard, Sorcerer, Warlock, Wizard, and Trickery Domain (Domain Spell)
- Class level 9: Gloom Stalker
Granted by items:
- Servitor of the Black Hand Gloves ( Recharge: Long rest)
Other ways to learn:
- Wizards with Level 3 Spell Slots can scribe a Scroll of Fear to their spellbooks.
Notes
- This spell does not target allies who are included in the area of effect.
External links[edit | edit source]
- Fear on the Forgotten Realms Wiki