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Potions
Potions are Consumables that can restore Hit Points, cure Conditions, or to grant a variety of other effects when consumed (or, in some cases, applied after being thrown). These effects can range from gaining extra actions in combat, speaking to animals, or even gaining the benefit of Long Rest without resting.
Potions can be looted, bought from vendors, or crafted with the Alchemy system.
How potions work[edit | edit source]
- Potions can be consumed using a Bonus Action to grant an effect to a single creature.
- While all potions can be thrown using the Coatings and some Elixirs, the effects of Potions do not lose any effectiveness when thrown. action, only some are able to apply the potion's effect on multiple creatures. Other potions simply have no effect if used in such a manner. Unlike
- While most potions grant beneficial effects, there are some specific potions which inflict negative status effects and, as such, are more useful when used as Grenades rather than consumed, such as Potion of Sleep.
Healing Potions[edit | edit source]
Name | Ingredient | Rarity | Value | Trade Level[1] | Throwable | Effect |
---|---|---|---|---|---|---|
Potion of Healing | Rogue's Morsel | Common | 10 | 1 | Yes | Restores 2d4+2 and removes the condition. |
Potion of Greater Healing | Balsam | Common | 16 | 1 | Yes | Restores 4d4+4 and removes the condition. |
Potion of Superior Healing | Yellow Musk Creeper Petals | Common | 25 | 8[2] | Yes | Restores 8d4+8 and removes the condition. |
Potion of Supreme Healing | Ki-Rin Hair | Uncommon | 45 | 11[2] | Yes | Restores 10d4+20 and removes the condition. |
Regular potions[edit | edit source]
Name | Ingredient | Rarity | Value | Trade Level[1] | Throwable | Effect |
---|---|---|---|---|---|---|
Antidote | Mugwort | Common | 13 | 1 | Yes | Neutralizes all poisons. |
Basilisk Oil | Not Craftable | Common | 10 | 1 | Yes | Turns a | creature back to its organic form.
Potion of Angelic Reprieve | Unicorn Horn | Rare | 90 | 1[2] | No | Fall asleep for Short Rest and regain all 1st and 2nd Level spell slots. | Duration: 2 turns. Unless interrupted gain the benefits of a
Potion of Angelic Slumber | Planetar Feather | Very rare | 200 | 1[3] | No | Fall asleep for Long Rest. | Duration: 2 turns. Unless interrupted gain the benefits of a
Potion of Animal Speaking | Acorn Truffle | Common | 13 | 1 | No | Grants Long rest. | for Duration: Until
Potion of Feather Fall | Autumncrocus | Common | 13 | 1 | Yes | Grants | for Duration: 10 turns.
Potion of Flying | Eagle Feather | Rare | 30 | 6 | Yes | Grants | for Duration: 10 turns.
Potion of Gaseous Form | Not Craftable | Common | 60 | 1 | No | Grants | for Duration: 10 turns.
Potion of Glorious Vaulting | Wispweed | Common | 13 | 6 | Yes | Grants | for Duration: 10 turns.
Potion of Invisibility | Imp Patagium | Rare | 65 | 1 | Yes | Grants | for Duration: 10 turns.
Potion of Mind Reading | Mergrass | Common | 20 | 1 | No | Grants Long rest. | for Duration: Until
Potion of Sleep | Not Craftable | Common | 25 | –[4] | Yes | Inflicts | for Duration: 3 turns.
Potion of Speed | Hyena Ear | Uncommon | 20 | 1[5] | Yes | Grants | for Duration: 3 turns.
Remedial Potion | Xorn Scales | Uncommon | 25 | 6 | Yes | Cures | , , , and conditions.
- ↑ Trade level means here the level requirement for buying the consumable item.
- ↑ Potions of Angelic Reprieve can only be bought from Koll, Lann Tarv, and Lucretious.
- ↑ Potion of Angelic Slumber can only be bought from Koll.
- ↑ This item is not sold by any trader.
- ↑ Potions of Speed require level 6 on Honour Mode.
Hag's potions[edit | edit source]
These potions can be found in at the end of the Overgrown Tunnel in the Acrid Workshop, as early as Act One. Unlike other potions, most of these do not have positive effects. While they primarily exist as background flavour for Auntie Ethel and their related actions, they may also be useful when utilized judiciously for certain battles (e.g, bosses).
Aside from the effects listed in their in-game descriptions, these all have unlisted negative/positive effects (see individual wiki pages for details).
Name | Duration | Effect |
---|---|---|
A Mother's Loathing | Long Rest | UntilGains Long Rest. | until next
Broken Promises | Long Rest | UntilStrength is increased by 2 until the next Long Rest. Strength is decreased indefinitely by 1 after that Long Rest. |
Butterflies in the Stomach | 5 turns | Takes 1d6 damage at the end of each turn. |
Faltering Will | Long Rest | UntilDisadvantage on Wisdom Saving Throws until Long Rest. |
Heart of Stone | Long Rest | UntilGain Resistance to until next Long Rest. |
Insanity's Kiss | 5 turns | Hostile to all other creatures for the condition's duration. |
Lover's Avarice | Long Rest | UntilWisdom is indefinitely reduced by 1. |
Lost Time | 5 turns | Armour Class is reduced by 2. Can't take Reactions. |
Missing Pets | 3 turns | Cannot move. Has Disadvantage on Ability Checks and Attack rolls. |
Wilted Dreams | Long Rest | UntilTakes 3d6 during its next Long Rest. |
Drugs[edit | edit source]
These are consumables which inflict negative status effects upon the user and cannot be thrown. Their function seems to imitate that of drug-like substances for roleplay purposes, as it is also implied by their game files naming these items "Drugs". While they can be found at some locations in the game, they are only sold by Severn, regardless of the party members' level.
Name | Duration | Effect |
---|---|---|
Dream Mist | 3 turns | Inflicts | , equivalent to the condition.
Essence of Ether | 2 turns | Inflicts | , equivalent to the condition.
Silkroot | 3 turns | Inflicts | , equivalent to the condition.
Terazul | 2 turns | Inflicts | , equivalent to the condition, but also stacks with it.
Unique potions[edit | edit source]
These potions are one-of-a-kind, some of which have powerful effects.
Name | Duration | Effect |
---|---|---|
Duergar Antidote | 10 turns | Grants Duergar poisons. | resistance and nullifies certain
Elixir of Health | – | Neutralize all poisons, blindness, petrification, and diseases. |
Elixir of Silvanus | – | Neutralizes all poisons. |
Mysterious Elixir | 10 turns | Casts | on the user.
Potion of Everlasting Vigour | Permanent | Permanently increase your Strength by 2. |
Potion of Vitality | – | Cures any Poison or Disease. |
Legacy potions[edit | edit source]
Potions that were once available in previous versions of the game or are able to be spawned using 3rd party tools.
Terminology note[edit | edit source]
The term Potion is used in-game as a general category of liquid consumables inclusive of Potions, Coatings, and Elixirs, highlighted on tooltips. It is also used specifically as a category for crafting with Alchemy. For this page, the specific category is used. For a full list of liquid consumables, see the Alchemy page.
Gallery[edit | edit source]
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Prop designs by Cliff Laureys