Shield |
Armour Class Bonus |
Weight |
Price |
Special
|
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Broken Shield
|
+1 |
2.7 kg
5.4 lb
|
15 |
|
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Fossilised Shell
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
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Iron-Banded Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
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Metal Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
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Organic Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
Carried by a Wood Woad
|
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Rusty Studded Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
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Scrapwood Shield
|
+2 |
2.7 kg
5.4 lb
|
4 |
|
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Scrapwood Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
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Scrapwood Shield
|
+2 |
2.7 kg
5.4 lb
|
4 |
|
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Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
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Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
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Spiked Shield
|
+2 |
2.7 kg
5.4 lb
|
4 |
|
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Studded Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
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Training Shield
|
+1 |
0.5 kg
1 lb
|
3 |
|
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Wooden Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
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Wooden Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
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Wooden Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
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Absolute's Warboard
|
+2 |
2.7 kg
5.4 lb
|
70 |
Heroism ( )
- Cast as a level 1 spell (
Recharge: Long rest.)
- Absolute's Ward
- If the wielder bears the Absolute's Brand, they gain a +1 bonus to
Saving throws.
|
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Gloomstrand Shield
|
+2 |
2.7 kg
5.4 lb
|
70 |
|
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Glowing Shield
|
+2 |
2.7 kg
5.4 lb
|
70 |
- Loving Protection
- Once per Short Rest, if you are below 50% Hit Points and take damage, you gain
8 temporary hit points.
|
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Ironvine Shield
|
+2 |
2.7 kg
5.4 lb
|
45 |
- Ironvine
- While the wielder is holding a weapon empowered with
Shillelagh, and when they are hit by a melee attack, the attacker takes Piercing Damage equal to the wielder's Wisdom modifier.
|
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Safeguard Shield
|
+2 |
2.7 kg
5.4 lb
|
55 |
|
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The Real Sparky Sparkswall
|
+2 |
2.7 kg
5.4 lb
|
70 |
Lightning Aura ( )
- Consume 3
Lightning Charges and release a blast of electricity that damages and Jolts nearby enemies. ( Recharge: Long rest.)
|
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Watcher's Shield
|
+2 |
2.7 kg
5.4 lb
|
70 |
|
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Wood Woad Shield
|
+2 |
2.7 kg
5.4 lb
|
115 |
Woad's Ensnaring Strike ( )
- Cast as a level 1 spell (
Recharge: Short rest.)
|
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Absolute's Protector
|
+2 |
2.7 kg
5.4 lb
|
300 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
Fire Shield: Chill ( )
- Cast as a level 4 spell (
Recharge: Long rest.)
- Absolute's Aegis
- If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.
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Adamantine Shield
|
+2 |
2.7 kg
5.4 lb
|
190 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
- Adamantine Shield
- When a melee attack misses you, the attacker is sent
Reeling for 2 turns.
|
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Iron-Banded Shield +1
|
+3 |
2.7 kg
5.4 lb
|
300 |
|
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Justiciar's Greatshield
|
+2 |
2.7 kg
5.4 lb
|
300 |
Darkness Cloak ( )
- Create a cloud of magical darkness and immediately attempt to
Hide. ( Recharge: Short rest.)
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
|
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Ketheric's Shield
|
+2 |
2.7 kg
5.4 lb
|
300 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
|
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Sentinel Shield
|
+2 |
2.7 kg
5.4 lb
|
580 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
- Heightened Awareness
- Gain a +3 bonus to Initiative rolls and
Advantage on Perception checks.
|
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Shield +1
|
+3 |
2.7 kg
5.4 lb
|
300 |
|
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Shield of Scorching Reprisal
|
+2 |
2.7 kg
5.4 lb
|
190 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
Blazing Retaliation ( )
- Huddle behind your shield to increase your
Armour Class by 1 and reap scorching retaliation upon attacks who miss you. ( Recharge: Short rest.)
|
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Shield of Shielding
|
+2 |
2.7 kg
5.4 lb
|
190 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
Shield ( )
- Cast as a level 1 spell (
Recharge: Long rest.)
|
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Studded Shield +1
|
+3 |
2.7 kg
5.4 lb
|
300 |
|
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Abdel's Trusted Shield
|
+2 |
2.7 kg
5.4 lb
|
570 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
Protection from Missiles ( )
- Cast as a level 2 spell (
Recharge: Short rest.)
|
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Shield of Devotion
|
+2 |
2.7 kg
5.4 lb
|
570 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
Shield of Devotion: Aid ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
- Additional Spell Slot
- You gain 1
Level 1 Spell Slot.
|
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Shield of the Undevout
|
+2 |
2.7 kg
5.4 lb
|
570 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
- Dreadful Hewer
- Your foes have
Disadvantage on Saving Throws to resist your spells or actions that inflict Fear.
- Additional Spell Slot
- You gain 1
Level 1 Spell Slot.
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Swires' Sledboard
|
+2 |
2.7 kg
5.4 lb
|
360 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
- Shield Conduit
- The shield shrouds the wearer with
Force Conduit at the start of its turn in combat.
|
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Viconia's Walking Fortress
|
+3 |
2.7 kg
5.4 lb
|
760 |
Bulwark Rebuke ( )
- When a foe hits you with a melee attack, deal it 2d4
Force and possibly knock it Prone.
Reflective Shell ( )
- A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin. (
Recharge: Short rest.)
Warding Bond ( )
- Cast as a level 2 spell (
Recharge: Long rest.)
- Spellguard
- You gain
Advantage on Saving throws against spells. Spell Attack Rolls against you have Disadvantage.
|