Item
|
Weight
|
Price
|
Effects
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Barbarian Clothes
|
1.8 kg
3.6 lb
|
11 |
|
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Barbarian Clothes
|
1.8 kg
3.6 lb
|
11 |
|
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Clothes
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1.8 kg
3.6 lb
|
11 |
|
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Monastic Robes
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1.8 kg
3.6 lb
|
11 |
|
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Robe
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1.8 kg
3.6 lb
|
11 |
|
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Robe
|
1.8 kg
3.6 lb
|
11 |
|
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Robe
|
1.8 kg
3.6 lb
|
11 |
|
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Robe
|
1.8 kg
3.6 lb
|
11 |
|
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Simple Robe
|
1.8 kg
3.6 lb
|
11 |
|
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Simple Robe
|
1.8 kg
3.6 lb
|
11 |
|
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Sorcerer Robe
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1.8 kg
3.6 lb
|
11 |
|
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Sorcerer Robe
|
1.8 kg
3.6 lb
|
11 |
|
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Sorcerer Robe
|
1.8 kg
3.6 lb
|
11 |
|
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Armour of Uninhibited Kushigo
|
1.8 kg
3.6 lb
|
250 |
Kushigo Counter ( )
- While
Patient Defence is active: the wearer can use their reaction to make an unarmed strike against any attacker that misses.
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Bided Time
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1.8 kg
3.6 lb
|
250 |
- Time Thoroughly Bided
- The wearer gains
Arcane Charge whenever they are hit by a melee attack.
|
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Bloodguzzler Garb
|
1.8 kg
3.6 lb
|
250 |
- Grievous Retribution
- When an enemy damages the wearer, the wearer gains
Wrath for 2 turns.
|
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Cloth Armour
|
1.8 kg
3.6 lb
|
250 |
- Grievous Retribution
- When an enemy damages the wearer, the wearer gains
Wrath for 2 turns.
|
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Poisoner's Robe
|
1.8 kg
3.6 lb
|
250 |
- Poison Trails
- When the wearer casts a spell that deals
Poison damage, it deals an additional 1d4 Poison damage.
|
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Robe of Summer
|
1.8 kg
3.6 lb
|
250 |
|
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Cloth of Authority
|
1.8 kg
3.6 lb
|
800 |
- Dauntless
- You can't be
Frightened, and cannot be afflicted with other emotion-altering conditions.
- Authority
- You have
Advantage on Intimidation checks and Insight checks.
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Drunken Cloth
|
1.8 kg
3.6 lb
|
800 |
- Snowy Liver
- While
Drunk you have Advantage on Constitution Saving throws, and you gain Temporary Hit Points equal to your Constitution Modifier at the start of your turn.
|
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Enraging Heart Garb
|
1.8 kg
3.6 lb
|
800 |
- Ruintamer Heart
- While
Raging, the wearer generates 2 turns of Wrath.[See: Bugs]
|
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Garb of the Land and Sky
|
1.8 kg
3.6 lb
|
800 |
- Mountainous Poise
- While using
Patient Defence, you also benefit from the effect of Blade Ward.
- Breezeswift Speed
- While using
Step of the Wind, your next Attack roll has Advantage and deals an additional 1d8 Force damage.
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Icebite Robe
|
1.8 kg
3.6 lb
|
800 |
Armour of Agathys ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
|
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Mutilated Carapace
|
1.8 kg
3.6 lb
|
800 |
- Formless Slaughter
- You gain a +1 to Attack and Damage rolls while shapeshifting or disguised.
- Faceless Masquerade
- You have
Advantage on Deception Checks and Persuasion Checks.
|
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Obsidian Laced Robe
|
1.8 kg
3.6 lb
|
800 |
- Flaming Revenge
- On a successful
Saving throw against a foe's spell, deal 1d4 + proficiency bonus Fire damage to them.
|
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Robe of Exquisite Focus
|
1.8 kg
3.6 lb
|
800 |
- High Spellcasting
- You gain a +1 bonus to Spell Save DC.
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Shelter of Athkatla
|
1.8 kg
3.6 lb
|
1000 |
Mirror Image ( )
- Cast as a level 2 spell (
Recharge: Long rest.)
- Spell Resistance
- You have
Advantage on Saving throws against spells.
|
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The Graceful Cloth
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1.8 kg
3.6 lb
|
800 |
- Cat's Grace
- You gain
Cat's Grace and increase your Dexterity by 2, to a maximum of 20.
- Nimble As a Cat
- You gain a +1 bonus to your Dexterity
Saving throws and also increase your Jump distance by 1.5 m / 5 ft.
|
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The Mighty Cloth
|
1.8 kg
3.6 lb
|
800 |
Bull Rush ( )
- Charge forward and possibly knock your foes back
3 m / 10 ft.
- Bull's Strength
- You gain
Bull's Strength and increase your Strength by 2, to a maximum of 20.
- Unwavering Bull
- You cannot be pushed against your will and you have an
Advantage on Saving throws against being Restrained.
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The Protecty Sparkswall
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1.8 kg
3.6 lb
|
260 |
- High Spellcasting
- You gain a +1 bonus to Spell Save DC.
- Sparkswall Armour
- The wearer has +1 to
Armour Class and Saving throws as long as they have Lightning Charges.
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Viconia's Priestess Robe
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1.8 kg
3.6 lb
|
1600 |
- Shar's Umbrae
- While obscured, the wearer has
Advantage on Stealth Checks.
- Sharran Veil
Shield of Faith also grants you a +2 to all Saving throws.
|
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Bonespike Garb
|
1.8 kg
3.6 lb
|
1600 |
- Slabjaw Determination
- You gain
15 temporary hit points whenever you Rage.
- Exoskeletal Endurance
- Reduce all incoming damage by 2. When the wearer is struck by a melee attack, the attacker takes Constitution modifier
Piercing damage.
|
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Infernal Robe
|
1.8 kg
3.6 lb
|
1600 |
Fire Shield: Warm ( )
- Cast as a level 4 spell (
Recharge: Long rest.)
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Moon Devotion Robe
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1.8 kg
3.6 lb
|
1600 |
Lunar Bulwark ( )
- Cast as a level 1 spell (
Recharge: Long rest.)
Produce Flame ( )
- Cast as a cantrip at will.
- Selûne's Protection
- While the wearer has
Mage Armour, each successful Saving throw causes the source of the Saving Throw to take 1-4 Radiant damage.
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Potent Robe
|
1.8 kg
3.6 lb
|
1600 |
- Gregarious Caster
- Your cantrips deal additional damage equal to your Charisma Modifier.
- Well-Liked and Well-Fortified
- At the beginning of the wearer's turn, the robe activates, granting them Temporary Hit Points equal to their Charisma Modifier.
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Robe of Supreme Defences
|
1.8 kg
3.6 lb
|
1600 |
- Exquisite Focus
- While concentrating, you add your Spellcasting Modifier to your
Saving throws and gain a +1 bonus to your Armour Class.
|
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Robe of the Weave
|
1.8 kg
3.6 lb
|
2900 |
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
- Weave Eater
- Whenever the wearer succeeds a
Saving throw against a spell, they regain 1d6 hit points.
|
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Veil of the Morning
|
1.8 kg
3.6 lb
|
1600 |
Turn Undead ( )
- Pray to Turn all undead that can see you. (
Recharge: Long rest.)
- Let The Undead Blanch With Fear
- Undead have
Disadvantage on attack rolls against you, and you have Advantage on Saving throws against their actions and spells.
|
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Vest of Soul Rejuvenation
|
1.8 kg
3.6 lb
|
4160 |
- Defier's Rejuvenation
- Whenever the wearer succeeds on a
Saving throw against a Spell, they regain 1d4 hit points.
- Greater Kushigo Counter
- The wearer can use a
Reaction to make an Unarmed Strike against any attacker that misses.
|
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Wavemother's Robe
|
1.8 kg
3.6 lb
|
610 |
Create or Destroy Water ( )
- Cast as a level 4 spell (
Recharge: Short rest.)
- Temperature Adjustment
- You have Resistance to
Fire and Cold Damage.
- Watery Rejuvenation
- If the wearer is standing in a
Water surface at the start of their turn, they heal 1d4 hit points.
|