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Channel Divinity Charge
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Overview[edit | edit source]
Channel Divinity Charges are used for a Class Action called a Channel Divinity Action. At level 2, the Cleric has 1 charge available, with an additional charge becoming available at level 6. The charges are replenished on a short or long rest.
Channel Divinity Actions[edit | edit source]
Name | Cost | Effect | Learned by |
---|---|---|---|
+ | Pray to Turn all undead that can see you. | Class Level 2 | |
When hitting a creature with a melee attack, Channel Divinity Charges can be used to deal extra damage. | Class Level 2 | ||
+ | Gain Proficiency in all Skills of a chosen Ability. | Class Level 2 | |
+ | Evoke a healing energy that restores 3 × Character level to allied creatures. | Class Level 2 | |
+ | The sun's divine power dispels any magical darkness. | Class Level 2 | |
+ | Channel fey magic to | nearby beasts and plants.Class Level 2 | |
When you roll Channel Divinity to deal maximum damage instead. | or damage, you can use yourClass Level 2 | ||
+ | Distract your enemies with an illusion. Within 3 m / 10 ft, Attack rolls have Advantage for you and your allies. | Class Level 2 | |
Gain a +10 bonus to your Attack roll. | Class Level 2 | ||
+ | Read the thoughts of certain creatures while talking to them. | Class Level 6 | |
+ | Gain the ability to comprehend and communicate with beasts. | Class Level 6 | |
+ | Wrap yourself in shadows to become obscured. | if you areClass Level 6 | |
Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack roll. | Class Level 6 |
Related Items[edit | edit source]
- Amulet of the Devout: Gain an additional Channel Divinity charge.