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Rage Charge

From bg3.wiki
This article is about the resource. For the base barbarian action, see Rage. For other uses, see Rage (disambiguation).

 Rage Charge is a Barbarian class-specific resource.

Gaining Rage Charges edit

Barbarians start with 2 Rage Charges and gain more as additional levels are put into the class, eventually reaching a maximum of 5 Rage Charges at level 12.

Level  Rage Charges
1st 2
2nd
3rd 3
4th
5th
6th 4
7th
8th
9th
10th
11th
12th 5


Rage Charges can also be gained as a Level 6 Druid by using the class action Wild Shape: Owlbear Wild Shape: Owlbear. Doing so grants 3x Rage Charges which can be used to power the Enrage Enrage ability, or kept for later use if multiclassed as a Barbarian.

Actions using Rage Charges edit

Rage charges are used by Barbarians to enter Rage Rage or a subclass' alternative to rage. Additionally some non-barbarian creatures may have rage charges to use similar effects, such as an Owlbear Wildshaped Druid's Enrage Enrage.

Rage Charge Actions
Name Cost Effect Learned By
Rage Rage Rage Charge + Bonus Action
Rage Rage
  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to PhysicalPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.
Class Level 1 Barbarian
Frenzy Frenzy
Frenzied Frenzied

Duration: 10 turns

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.
Class Level 3 Berserker
Giant's Rage Giant's Rage
Giant's Rage Giant's Rage

Duration: 10 turns

  • Raging Raging and increased in size. Deals an additional 2 damage (increased to 3 at level 9) with melee and improvised weapons, unarmed strikes, and 4 damage (increased to 6 at level 9) while throwing objects .
  • Also has resistance to PhysicalPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Size is increased by one category.
  • Cannot cast or concentrate on Spells.
Class Level 3 Giant Barbarian
Rage: Bear Heart Rage: Bear Heart
Rage: Bear Heart Rage: Bear Heart

Duration: 10 turns

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Class Level 3 Wildheart
Rage: Eagle Heart Rage: Eagle Heart
Rage: Eagle Heart Rage: Eagle Heart

Duration: 10 turns

Class Level 3 Wildheart
Rage: Elk Heart Rage: Elk Heart
Rage: Elk Heart Rage: Elk Heart

Duration: 10 turns

Class Level 3 Wildheart
Rage: Tiger Heart Rage: Tiger Heart
Rage: Tiger Heart Rage: Tiger Heart

Duration: 10 turns

Class Level 3 Wildheart
Rage: Wolf Heart Rage: Wolf Heart
Rage: Wolf Heart Rage: Wolf Heart

Duration: 10 turns

Class Level 3 Wildheart
Rage: Wild Magic Rage: Wild Magic
Rage Rage

Duration: 10 turns

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to PhysicalPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.
Also rolls a random effect from the Wild Magic Table that will be applied for the duration of the rage.
Class Level 3 Wildheart
Enrage Enrage
Owlbear's Rage Owlbear's Rage

Duration: 3 turns

Fearful Fearful

Duration: 1 turn

DC 17  Constitution saving throw

Radius: 4 m / 13 ft

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.
Rage is applied to user, Fearful is applied to enemies.
Class Level 6 Druid as a part of Wild Shape: Owlbear