Actions
More actions
Actions are the acts taken by creatures on their turns in Baldur's Gate 3. Actions are generally taken in order to deal damage or inflict harmful conditions, but they can also be taken to heal or aid allies.
A special form of action – known as a reaction – can be used as a response to certain triggers, including on the turns of other creatures.
Taking actions usually requires the acting creature to expend one of three resources:
- Action
- Bonus action
- Reaction
Overview edit
Actions are categorised by their source:
- Common actions
- Common actions are actions available to all creatures.
- Class actions
- Class actions are actions available through features, such as those gained from classes or equipment. Many actions taken by NPCs are also considered class actions.
- Racial actions
- Racial actions are actions available through racial features, and are exclusively gained from race.
- Situational actions
- Situational actions unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).
- Weapon actions
- Weapon actions are actions available through equipping weapons.
- Spells
- Spells are cast by casters and by other creatures through the use of scrolls.
Resources edit
Creatures take actions in turn-based mode by expending one of two resources: Action or Bonus action.
Additionally, some actions require both of the two resources to be expended.
An additional resource – reactions on another creature's turn.
Reaction – is used to take conditionalAll creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from various sources.
Exceptions edit
- Additional actions
- Actions that allow a creature to take an additional action per turn – such as – do not consume the resource they provide.
- Free attacks
- Classes that have the feature may take one additional Free Attack action on their turn after taking an Attack action, without expending an Action resource.
- Level 11 fighters have the feature and can take two additional Free Attack actions on their turn after taking an Attack action, without expending an Action resource.
Reactions edit

Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.
Some reactions require the acting creature to expend a Reaction resource, whereas other reactions do not. Those that do not are generally class features which use the reaction system, such as , , or .[1]
The Reactions tab edit

Reactions are managed for each character through the Reactions tab, located on the spellbook page of a character sheet. The tab can also be accessed immediately by pressing on one of the active reactions on the hotbar, or by pressing a hotkey (default: L).
Reactions can be set to be taken automatically, or the game can be set to prompt the player first.
If taking the reaction expends any resources, they are listed under the reaction's name.
Limitations edit
Creatures can be prevented from taking reactions by a number of debilitating conditions. These include:[2]
- Any fleeing condition such as
- Any incapacitating condition such as
- Any restraining condition such as
- Any stunning condition, namely
- Any unconscious condition such as
Other conditions prevent creatures from spending Reaction resources. These include:
This latter set of conditions does not prevent affected creatures from taking reactions which do not consume the Reaction resource. Such reactions notably include Legendary actions performed by bosses in Honour mode. These actions are triggered like reactions but use a different resource making them unaffected by these conditions.
Examples of reactions edit
Spells edit
Class actions edit
Lists of common actions edit
Actions edit
Bonus actions edit
See also edit
- Category:Bonus actions, a category of all bonus actions.
Notes edit
- ↑ Many class features which are implemented as reactions in Baldur's Gate 3 are not reactions in D&D 5th Edition which Baldur's Gate 3 is based on. This change may have been made because reactions were added to the game fairly late in development.
- ↑ From the definition of
IsAbleToReact
inMods/Shared/Scripts/thoth/helpers/CommonConditions.khn
.