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Thunderous Smite
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Description
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them .Properties
- Cost
- Action
- Cost on hit
- Bonus Action + Level 1 Spell Slot
- Damage: 2~12
- Details
- attack roll Melee weapon
- STR Save (Spell save DC) (On Save: Target takes full damage but isn't knocked )
- Range: Normal weapon range

Normal weapon damage
+ 2d6
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_Smite_Thunderous
Spell flags
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 2: Paladin
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
Notes
- See Smite for additional functionality information.