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Downed (Condition)
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- If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you .
- Any damage you receive while unconscious counts as one failure.
- If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.
Conditions with the same stack ID
Conditions with the stack ID DOWNED
, only one of these can be applied at the same time:
Condition | Effects |
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Sources of Downed[edit | edit source]
- If a companion or playable character reaches zero hit points they will be Downed.
Removal[edit | edit source]
Removing Downed via one of the following methods will cause the character to stand back up, and be able to act during their regular turn in the initiative order, though they may not have access to their full range of Resources for the remainder of the round. [Needs Verification]
Prevention[edit | edit source]
Instead of being Downed, one can "cheat death" via the effects in the chart below.
- When the character would normally hit 0 hit points, the "prevention" effect will end, and grant the character healing instead.
- While multiple effects can be active at once, the order of priority and stacking (or lack thereof) is not fully understood.
- When a character is "revived" this way, they fully restore their Resources ( Action(s), Bonus Action(s), Reaction(s), and Movement Speed).
- This even applies if the character would be downed during their turn (such as from being in range of an explosion that they caused).
Condition | Source | Replacement Effect | Condition Duration | Limitation |
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After Death Do Us Part Passive | max | Duration: Permanent | Applies Recharge: Long rest | |
Spell | 1 | Long rest | Duration: Until![]() | |
Passive | 1 | Duration: 2 turns | Applies to targets Healed | |
The Blood of Lathander Passive | 2d6 +1d6 to allies within 9 m / 30 ft |
Duration: Permanent | Long rest | Recharge:|
Level 1 Half-Orc Passive | 1 | Duration: Permanent | Long rest | Recharge:|
Level 11 Barbarian Passive | 1 | Duration: Permanent | If Recharge: Short rest | |
Level 1 Shadow Magic Sorcerer Passive | 1 | Duration: Permanent | Long rest | Recharge:|
Action | 3d4 | Duration: 3 turns | Short rest | Recharge: