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| description = Wizard is a class in Baldur's Gate 3.
|keywords = class
| image = Class Wizard Badge Icon.png
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'''Wizard''' is a character [[Class]] in [[Baldur's Gate 3]].
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== Overview ==
Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use [[Intelligence]] as their primary ability score.
== Subclasses ==
The Wizard subclasses, also known as '''Schools''', are:
'''Wizard''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur's Gate 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use [[Intelligence]] as their primary ability score.
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== Class Information ==
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It is included in the table for convenience.</p>
[[File:Wizard Class Default Armor 1.png|thumb|right|Wizard's default armour]]
* Level 1 Maximum Hit Points: {{C|6 + [[Constitution]] Modifier}}
== Class information ==
** Hit points at higher levels: {{C|4 + [[Constitution]] Modifier}}
===Attributes===
* Important Ability Scores: {{C|[[Intelligence]]}} for Spells, {{C|[[Constitution]]}} for Hit Points and [[Spells#Concentration|Concentration Checks]], and {{C|[[Dexterity]]}} for [[Armour Class]].
** [[Spells#Prepared Spells|Prepared Spells]]: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
: At level 1: {{InfoBlob|6 + {{Ability|Constitution}} modifier}}
** Spell Scribing: A Wizard who finds a scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell.
: On level up: {{InfoBlob|4 + {{Ability|Constitution}} modifier}}
{{Hatnote|For a list of spells available to the Wizard, see: [[List of Wizard spells]].}}
: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
: [[File:Scribe Spells Example.webp|thumb|Spellscribing button on the Spellbook page]]A Wizard who finds a [[Scrolls|Scroll]] for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell ([[:File:Scribe_Spells_Example.webp|Picture example]]). The Spell must be one for which the Wizard has a spell slot, even if they got it by multiclassing (so a L4 Cleric / L1 Wizard can transcribe Level 3 spells); note that this will not work for [[Warlock]] spell slots as they are a unique incompatible type. For information about how this interacts with [[Classes#Multiclassing|multiclassing]], class changes, and unobtainable scrolls, see [[Spell Scribing|the dedicated page for the feature]].
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
Through experience, you acquire new power. You gain the following traits.
{{Level header|1}}
== Skills ==
; {{SAI|Arcane Recovery|w=40}}
You receive a bonus to every '''[[Character Creation#Skills|Skill]]''' that you are '''[[Proficiency|Proficient]]''' in. This bonus increases as you gain levels in your [[Character Creation#PLayable Classes|Class]] and applies to all Checks for those Skills.
: Once per day out of combat, you can recover expended Spell Slots.
; {{R|arcrec|forceplural=yes}}: 1
: The combined number and level of [[Spell Slots]] the Arcane Recovery action can restore.
: Choose a number of Spells = {{InfoBlob|1 (Wizard Level) + {{Ability|Intelligence}} Modifier}} ''(Minimum of 1 spell.)''
=== Level 1 ===
{{HorizontalRuleImage}}
* [[File:Arcane Recovery Icon 64px.png|frameless|upright=0.1|link=Arcane Recovery]] '''[[Arcane Recovery]] strength: 1''' ''(The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Arcane Recovery action can restore.)''
* [[File:Arcane Recovery Icon 64px.png|frameless|upright=0.1|link=Arcane Recovery]] '''[[Arcane Recovery]] strength: 2''' ''(The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Arcane Recovery action can restore.)''
; {{R|arcrec|forceplural=yes}}: 4
: The combined number and level of [[Spell Slots]] the Arcane Recovery action can restore.
* [[File:4 Level 1 Spell Slots.png|frameless|upright=0.1]] '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 4''' ''(You gain an additional Level 1 Spell Slots.)''
{{HorizontalRuleImage}}
* [[File:2 Level 2 Spell Slots.png|frameless|upright=0.1]] '''Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 2 Spell Slots.)''
* '''Choose a number of Prepared Spells''' = {{C|3 (Wizard Level) + [[Intelligence]] Modifier}} ''(Minimum of 1 spell.)''
; Spellcasting
** Learn 2 additional '''1st or 2nd Level Spells''' from the [[#Wizard Spell List|Wizard Spell List]].
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Banishment|c=16}}
* {{SAI|Blight}}
* {{SAI|Confusion|c=16}}
* {{SAI|Conjure Minor Elemental}}
* {{SAI|Dimension Door}}
* {{SAI|Evard's Black Tentacles|c=16}}
* {{SAI|Fire Shield}}
* {{SAI|Greater Invisibility|c=16}}
* {{SAI|Ice Storm}}
* {{SAI|Otiluke's Resilient Sphere|c=16}}
* {{SAI|Phantasmal Killer|c=16}}
* {{SAI|Polymorph|c=16}}
* {{SAI|Stoneskin|c=16}}
* {{SAI|Wall of Fire|c=16}}
{{div col end}}
* '''Ability Score Improvement or Feat''' ''(Choose 1)''
{{HorizontalRuleImage}}
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
: Choose a number of Spells to prepare = {{InfoBlob|8 (Wizard Level) + {{Ability|Intelligence}} Modifier}} ''(Minimum of 1 spell)''
=== Level 5 ===
{{Level header|9}}
*[[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] '''[[Proficiency Bonus]]: +3''' ''(You gain +1 to your Proficiency Bonus.)''
; {{R|arcrec|forceplural=yes}}: 5
* [[File:Arcane Recovery Icon 64px.png|frameless|upright=0.1|link=Arcane Recovery]] '''[[Arcane Recovery]] strength: 3''' ''(The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Arcane Recovery action can restore.)''
: The combined number and level of [[Spell Slots]] the Arcane Recovery action can restore.
* [[File:2 Level 3 Spell Slots.png|frameless|upright=0.1]] '''Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 3 Spell Slots.)''
{{HorizontalRuleImage}}
* '''Choose a number of Prepared Spells''' = {{C|5 (Wizard Level) + [[Intelligence]] Modifier}} ''(Minimum of 1 spell)''
; Spellcasting
** Learn 2 additional Spells up to '''3rd Level''' from the [[#Wizard Spell List|Wizard Spell List]].
Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.
You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
Spell Scribing
Spellscribing button on the Spellbook pageA Wizard who finds a Scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell (Picture example). The Spell must be one for which the Wizard has a spell slot, even if they got it by multiclassing (so a L4 Cleric / L1 Wizard can transcribe Level 3 spells); note that this will not work for Warlock spell slots as they are a unique incompatible type. For information about how this interacts with multiclassing, class changes, and unobtainable scrolls, see the dedicated page for the feature.