Ad placeholder
Shocking Grasp
Jump to navigation
Jump to search
For the equivalent Way of the Four Elements Monk spell, see .

Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.
Description
The target cannot use Reactions. This spell has Advantage on creatures with metal Armour.
Properties
At higher levels
- At character level 5, the damage increases to 2d8Lightning.
- At character level 10, the damage increases to 3d8Lightning.
Condition: Shocking Grasp
Duration: 1 turn
- Cannot take Reactions.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
- The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
- Characters with the feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
- The incantation for Shocking Grasp is Fulgor, Latin for "lightning" or "flash."