Bone Chill
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Description
Prevent the target from healing until your next turn. The target cannot help characters. An undead target receives Disadvantage on Attack rolls.Properties
- Cost
- Action
- Damage: 1~8
- Details
- Attack roll
- Range: 18 m / 60 ft

1d8
At higher levels
- At character level 5, the damage increases to 2d8.
- At character level 10, the damage increases to 3d8.
Condition: Bone Chilled
Duration: 1 turn
- Can not regain hit points.
- Cannot help Downed characters.
- If Undead, has Disadvantage on Attack rolls.
How to learn
Classes:
- Class level 1: Sorcerer, Warlock, Wizard, and Death Domain (Domain Spell)
- Class level 2: Circle of the Spores (Circle Spell)
- Class level 3: Eldritch Knight, and Arcane Trickster
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Other ways to learn:
- Wizards can scribe a Scroll of Bone Chill to their spellbooks.
Notes
- The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
- This spell has been renamed from Chill Touch, the tabletop version's name.
- The incantation for Bone Chill is Timē, the Latin command "fear."
External links edit
- Chill touch on the Forgotten Realms Wiki