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Cone of Cold
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Description
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.Properties
- Cost
- Action + Level 5 Spell Slot
- Damage: 8~64
- Details
- CON Save (On Save: Targets still take half damage.)
- Range: Self
- AoE: 9 m / 30 ft (Cone)
- Creates Area: Ice

8d8
At higher levels
Upcasting: The damage is increased by 1d8 for each spell slot level above 5th.Technical details
UID
Zone_ConeOfCold
Spell flags
Area: Ice

AoE: 9 m / 30 ft (Cone)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Surface Type:
Condition: Prone
Spell save DC Dexterity saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 9: Sorcerer, Wizard, The Fiend, The Hexblade, and Circle of the Land (Arctic)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
- Markoheshkir ( Recharge: Short rest)
Other ways to learn:
- Wizards with Level 5 Spell Slots can scribe a Scroll of Cone of Cold to their spellbooks.