Gust of Wind
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For the equivalent Way of the Four Elements Monk spell, see .

Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown .Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- STR Save (Spell save DC) (On Save: Targets aren't pushed back or put off balance.)
- Range: Self
- AoE: 12 m / 40 ft (Line)
- Pushes: 5 m / 17 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Off Balance
Duration: 1 turn
Spell save DC Strength saving throw
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class level 3: Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class level 6: Storm Sorcery (Storm Spell)
- Class level 7: Eldritch Knight
- Class level 8: Arcane Trickster
Granted by items:
- Amulet of Windrider ( Recharge: Short rest)
- Bottled Breath
Other ways to learn:
- Wizards with Level 2 Spell Slots can scribe a Scroll of Gust of Wind to their spellbooks.