Ice Storm
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Description
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing and damage. It also creates an
Properties
- Cost
- Action + Level 4 Spell Slot
- Damage: 6~40
- Details
- DEX Save (On Save: Targets still take half damage.)
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
- Creates Area: Ice


2d8
+ 4d6
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d8 damage for each spell slot level above 4th.Area: Ice

Duration: 2 turns
AoE: 6 m / 20 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Surface Type:
Condition: Prone
Spell save DC Dexterity saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 7: Druid, Sorcerer, Wizard, Tempest Domain (Domain Spell), and Circle of the Land (Arctic)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
- Markoheshkir ( Recharge: Short rest)
Other ways to learn:
- Wizards with Level 4 Spell Slots can scribe a Scroll of Ice Storm to their spellbooks.
Notes
- The incantation for Ice Storm is Tremē, the Latin command "Tremble/quake!"
Visuals
External links edit
- Ice storm on the Forgotten Realms Wiki