Web
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This article is about the spell. For other uses, see Web (disambiguation).

Description
Cover an area in thick, flammable webbing that can
An ally can use its creatures within. action to try and tear away the webs.Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- DEX Save
- Range: 18 m / 60 ft
- AoE: 4 m / 13 ft (Radius)
- Creates Area: Web
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Web

AoE: 4 m / 13 ft (Radius)
Difficult terrain - Movement Speed is halved. Can Enweb creatures. Prevents Falling damage. Flammable.
- Surface Type:
Condition: Enwebbed
Spell save DC Dexterity saving throw
- Cannot move.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws are rolled with Disadvantage.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 3: Sorcerer, Wizard, and Circle of the Land (Underdark)
- Class level 5: Swarmkeeper
- Class level 6: College of Lore (via Magical Secrets)
- Class level 8: Arcane Trickster, and Eldritch Knight
- Class level 10: Bard (via Magical Secrets)
Other ways to learn:
- Wizards with Level 2 Spell Slots can scribe a Scroll of Web to their spellbooks.
Notes
- A similar ability is also accessible to Beast Master Rangers through , and all Druids through .
- Jumping into a web negates a portion of any falling damage and, possibly, the effect from falling from a height of 8 m / 27 ft or higher.
- The incantation for Web is Voco Araniae, Latin for "I call/summon cobwebs".
Visuals
External links edit
- Web on the Forgotten Realms Wiki