Ad placeholder

Gira

From bg3.wiki
Jump to navigation Jump to search

Gira is a Dark Breaker of Umberlee, found in Act Three.

Involvement[edit | edit source]

Gira can be found in the Water Queen's Cellar with other Umberlee followers.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Chromatic Orb: Cold Chromatic Orb: Cold (Action + Level 1 Spell Slot)
Damage: 2~16
2d8ColdCold

Hurl a sphere of energy that deals 2d8Damage TypesCold damage and creates an Ice Ice surface.

 Range: 18 m / 60 ft
Conjure Elemental: Water Elemental Conjure Elemental: Water Elemental (Action + Level 5 Spell Slot)
The water elemental can use Winter's Breath Winter's Breath, Slam Slam, and can mete out cold punishment upon foes with its fists.
 Range: 18 m / 60 ft
Disarming Strike Disarming Strike (Action)   –  Trident
Damage: 5~13
1d6 + 3PiercingPiercing
+ 1d4PiercingPiercing

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Ice Knife Ice Knife (Action + Level 1 Spell Slot)
Damage: 3~22
+ 2d6ColdCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Main Hand Attack Main Hand Attack (Action)   –  Trident
Damage: 4~9
1d6 + 3PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Piercing Strike Piercing Strike (Action)   –  Trident
Damage: 4~9
1d6 + 3PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Rush Attack Rush Attack (Action)   –  Trident
Damage: 4~7
1d4 + 3PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Thunderwave Thunderwave (Action + Level 1 Spell Slot)
Damage: 2~16

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5 ft
AoE: 5 m / 17 ft (Cube)

Loot[edit | edit source]

Idle banter[edit | edit source]

Gira occasionally chats with Elonia Elonia and Raheni Raheni:

Dark Breaker Elonia: So what was your Drowning like, then?

  • Seawind Raheni: A salty breeze.
    • Seawind Raheni: Swallowed a load of water, woke up with the Flood Tide standing over me. Done.
      • Seawind Raheni: How about yours?

Dark Breaker Gira: Started to panic, didn't I? Took three waveservants to hold me under.

  • Dark Breaker Gira: Don't think they would've minded if I didn't wake up afterwards.
    • Dark Breaker Gira: Too bad for them I did.
      • Dark Breaker Elonia: Ah, but it was worth it in the end, wasn't it?
        • Dark Breaker Gira: Oh, aye - me and the Bitch Queen are best mates now.
          • Dark Breaker Gira: She's just a demanding lady. But so am I.

Seawind Raheni: Ain't that the truth?

  • Dark Breaker Gira: Watch it, you - there's no guarantee Umberlee'll save you from a second drowning.
    • Dark Breaker Elonia: We can only hope.
      • Seawind Raheni: All right, you two - I get it. I'll behave.