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Ulumpha is a member of the Dead Eyes, a bandit group in the Lower City of Baldur's Gate during Act Three.

Involvement edit

Act Three edit

Ulumpha resides in Old Garlow's Place with the Dead Eyes. If Save Mayrina Save Mayrina is never completed in Act One, the Dead Eyes replace Mayrina Mayrina and her Anti-Hag Support Group. The group is immediately hostile to the party.

Combat edit

Attacks and abilities edit

Aid Aid (Action + Level 2 Spell Slot)
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Backbreaker Backbreaker (Action)   –  Warhammer
Damage: 5~8

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Bane Bane (Action + Level 1 Spell Slot)
Up to 3 creatures receive a -1d4 penalty to Attack rolls and Saving throws.
CHA Save
 Range: 9 m / 30 ft
Branding Smite Branding Smite (Action + Bonus Action + Level 2 Spell Slot)   –  Warhammer
Damage: 7~24
+ 2d6RadiantRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

 Range: Normal weapon range
Concussive Smash Concussive Smash (Action)   –  Warhammer
Damage: 5~12

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Warhammer
Damage: 5~12

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Searing Smite Searing Smite (Action + Bonus Action + Level 1 Spell Slot)   –  Warhammer
Damage: 7~24
+ 1d6FireFire
+ 1d6FireFire

Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Damage TypesFire damage and marks the target with Searing Smite Searing Smite.

 Range: Normal weapon range
Weakening Strike Weakening Strike (Action)   –  Warhammer
Damage: 5~8
1d4 + 4WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Wrathful Smite Wrathful Smite (Action + Bonus Action + Level 1 Spell Slot)   –  Warhammer
Damage: 6~18
+ 1d6PsychicPsychic

Your weapon absorbs your wrath as you strike, possibly Frightening Frightening your target.

WIS Save
 Range: Normal weapon range

Allies edit

Loot edit