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Gracie Scyre

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Mortarch Gracie Scyre is a human cleric located in the Graveyard in Baldur's Gate 3. She is a devotee of Kelemvor and manages the graveyard.

Breath it in - the damp. The decay. The smell is sweeter than roses - for death is a gift worth cherishing.

Involvement[edit | edit source]

Gracie Scyre can be found patrolling the graveyard to prevent anyone from disturbing the dead. If attempting to steal from or dig up the graves, she stops the party and loses attitude.

She also reacts to other things which the party do in the graveyard:

  • If teaching Nina Dortmell Nina Dortmell how to revive her deceased brother, she joins the party in combat to defeat Garret Dortmell Garret Dortmell and the other undead. Afterwards she scolds the party and asks them to leave. Alternatively, if convincing Nina to give up on reviving her brother, she praises the party. She can also be told about Nina, after which she herself convinces Nina to give up on reviving her brother. She offers Nina to help her through the mourning process each night. Afterwards, she thanks the party for alerting her.
  • If digging up Bugthimble Bugthimble, she joins the party in combat against him and his fellow Kobolds. Afterwards she thanks the party for their help.
  • If persuading Ulkov Sully Ulkov Sully to make a coffin for Anita Fischer Anita and Elias Fischer Elias Fischer, she praises the party for their kindness.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Backbreaker Backbreaker (Action)   –  Warhammer
Damage: 3~6

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Concussive Smash Concussive Smash (Action)   –  Warhammer
Damage: 3~10

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Warhammer
Damage: 3~10

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Spirit Guardians: Radiant Spirit Guardians: Radiant (Action + Level 3 Spell Slot)
Damage: 3~24

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesRadiant damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS Save
 Range: Self
AoE: 3 m / 10 ft (Radius)
Spiritual Weapon Spiritual Weapon (Bonus Action + Level 2 Spell Slot)
Damage: 2~9 + modifiers

Summon a floating, spectral weapon that attacks your enemies alongside you.

 Range: 18 m / 60 ft
Turn Undead Turn Undead (Action + Channel Divinity Charge)
Pray to Turn all undead that can see you.
WIS Save
 Range: Self
AoE: 9 m / 30 ft (Radius)
Weakening Strike Weakening Strike (Action)   –  Warhammer
Damage: 3~6
1d4 + 2WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Notable loot[edit | edit source]

Related literature[edit | edit source]