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Sparks Musgravel

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Sparks Musgravel is a human member of The Guild.

Involvement[edit | edit source]

Sparks guards the Guildhall entrance in the Lower City of Baldur's Gate during Act Three.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Faerie Fire Faerie Fire (Action + Level 1 Spell Slot)
All targets within the light turn visible, and Attack rolls against them have Advantage Icon.png Advantage.
DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Invisibility Invisibility (Action + Level 2 Spell Slot)

Touch a creature to turn it Invisible Invisible. Attacks against it have Disadvantage Icon.png Disadvantage. It attacks with Advantage Icon.png Advantage.

Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action[See Notes], or is damaged.

 Melee: 1.5 m / 5 ft
Magic Missile Magic Missile (Action + Level 1 Spell Slot)
Damage: 6~15
1d4 + 1ForceForce
+ 1d4 + 1ForceForce
+ 1d4 + 1ForceForce

Create three darts of magical force, each dealing 1d4 + 1ForceForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack (Action)   –  Quarterstaff
Damage: 2~7

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Topple Topple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Notable loot[edit | edit source]

Allies[edit | edit source]