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Sigurd

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Feloguard Sigurd is a human who can be encountered in the Felogyr's Fireworks workshop in the Lower City of Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys Investigate the Suspicious Toys.

Involvement[edit | edit source]

Feloguard Sigurd can be found on the ground floor of Felogyr's Fireworks. He guards the Reinforced Metal Door inside the pyrotechnics shop, that leads to the first and second floors of the building.

The term "feloguard" is unique, it cannot be found elsewhere in the game. It corresponds with the name of the establishment. However, Sigurd himself has stats and most abilities of another type of Bane (God) Bane followers - a Fist of Bane.

While going through the quest, the party may obtain a password to get onto the first floor of the Felogyr's Fireworks. Sigurd, alongside with the Felogyr's shopkeeper Avery Sonshal Avery Sonshal, may accept the password and let the party proceed upstairs.

As the Investigate the Suspicious Toys Investigate the Suspicious Toys quest cannot be ultimately resolved in a peaceful way, Sigurd joins the fight as soon as he notices any ill commotion, siding with the followers of Bane, who reside on the second floor of the building. He might remain at the ground floor of run up the stairs, and attack the party along with other Felogyr's employees.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Concussive Smash Concussive Smash (Action)   –  Mace +1
Damage: 6~11

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Mace +1
Damage: 6~11

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Mobile Shot Mobile Shot (Bonus Action)   –  Hand Crossbow
Damage: 1~6

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

 Range: 15 m / 50 ft
Recharge: Short rest
Piercing Shot Piercing Shot (Action)   –  Hand Crossbow
Damage: 1~6

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack (Action)   –  Hand Crossbow
Damage: 1~6

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft


Tactician only[edit | edit source]

Menacing Attack (Melee) Menacing Attack (Melee) (Action + Superiority Die)
Damage:
Normal weapon damage

Possibly Frighten Frighten your target. They'll have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls and be unable to move.

WIS Save
 Range: Normal weapon range

Sigurd also receives  5 Superiority Dice to allow him to use Menacing Attack.

Loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]