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Slam (Water Elemental)
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This article is about the version of the attack used by Water Elementals. For other uses, see Slam (disambiguation).

Description
Slam into a foe and create a puddle of water around the impact site.Properties
- Cost
- Action
- Damage: 3~13 + modifiers
- Details
- attack roll Melee unarmed
- Melee: 1.5 m / 5 ft
- AoE: 1 m / 3 ft (Radius)
- Targets: All other creatures in the radius
- Creates Area: Water

+ 2d6
Technical details
UID
Target_Slam_Elemental_Water
Spell flags
Condition: Chilled
Duration: 2 turns
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying to a chilled entity will make it Frozen for Duration: 1 turn.
Area: Water

AoE: 1 m / 3 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Surface Type:
How to learn
Used by creatures: Water Elemental
Notes
- This ability is not a single target attack like the in-game tooltip might describe. It has a small 1 m / 3 ft radius area of effect and it can hit every target inside the AoE with a separate attack roll. This includes allies but not the elemental itself.
- There is no saving throw to avoid the condition. As long as the attack hits, the condition will be applied.