User:T-Furan/Sandbox/Gear locator Act Two: Difference between revisions

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{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
! width =|Item effect
! width =36%|Item effect
! width =|Item source
! width =|Item source
! width =|Location
! width =|Location
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| {{MdRarityItem|Vivacious Cloak}}
| {{MdRarityItem|Vivacious Cloak}}
|
|
*When casting a [[Spells|spell]] in melee, gain 8 [[Hit Points#Temporary Hit Points|temporary hit points]]
| Locked traveller's chest in the south-east room of the entry crypt
| Locked traveller's chest in the south-east room of the entry crypt
|style="text-align:center"| {{Coords|-259|-882}}
|style="text-align:center"| {{Coords|-259|-882}}
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| {{MdRarityItem|Least Expected}}
| {{MdRarityItem|Least Expected}}
|
|
*While being [[obscured]], gain a 1d4 bonus to ranged weapon [[attack roll|attack rolls]]
| Gilded chest behind the stone table beyond the locked puzzle door
| Gilded chest behind the stone table beyond the locked puzzle door
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-730|-802}}
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-730|-802}}
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| {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}}
| {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}}
|
|
*Deal additional {{DamageColor|Necrotic|1d Necrotic}} damage with your weapons
*[[Strength]] [[saving throw|saving throws]] +1
| On a pile of crates near [[Yurgir]]
| On a pile of crates near [[Yurgir]]
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-664|-759}}
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-664|-759}}
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| {{MdRarityItem|Hellfire Hand Crossbow}}
| {{MdRarityItem|Hellfire Hand Crossbow}}
|
|
*On your hit with this hand crossbow while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[saving throw|save]] or get {{cond|Burning|Burned}} for 2 turns
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|short rest}})
| [[Yurgir]] at his hunting grounds <onlyinclude><abbr title="He can be defeated through dialogue if approached from the lower floor where the orb is." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| [[Yurgir]] at his hunting grounds <onlyinclude><abbr title="He can be defeated through dialogue if approached from the lower floor where the orb is." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-668|-765}}
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-668|-765}}
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| {{MdRarityItem|Boots of Brilliance}}
| {{MdRarityItem|Boots of Brilliance}}
|
|
*Gain an action to restore one {{sai|Bardic Inspiration}} charge to yourself ({{recharge|long rest}})
| Heavy chest in the area north of [[Yurgir|Yurgir's]] throne room
| Heavy chest in the area north of [[Yurgir|Yurgir's]] throne room
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-634|-724}}
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-634|-724}}
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| {{MdRarityItem|Justiciar's Scimitar}}
| {{MdRarityItem|Justiciar's Scimitar}}
|
|
*When you attack with with [[advantage]], the target mus succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 2 turns
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
|rowspan=2| [[Lyrthindor]] at the base of the Shar's statue <onlyinclude><abbr title="See his and items' pages for details." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=2| [[Lyrthindor]] at the base of the Shar's statue <onlyinclude><abbr title="See his and items' pages for details." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan="2" style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-713|-731}}
|rowspan="2" style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-713|-731}}
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| {{MdRarityItem|Justiciar's Greatshield}}
| {{MdRarityItem|Justiciar's Greatshield}}
|
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to create a 2 m / 6.5 ft radius cloud of magical {{sai|Darkness}} where you stand that lingers for 2 turns, and immediately attempt to {{sai|Hide}} ({{recharge|short rest}})
|-
|-
| {{MdRarityItem|Circle of Bones}}
| {{MdRarityItem|Circle of Bones}}
|
|
*Allied [[Undead]] within 6 m / 20 ft gain resistance to {{DamageColor|Physical|Physical}} damage
*Cast {{sai|Animate Dead}} (level 3) ({{recharge|long rest}})
| [[Balthazar]] at his altar, or in [[Shadowfell]] if spared at the altar, or in [[Mind Flayer Colony]] if you let him abduct the [[Nightsong]]
| [[Balthazar]] at his altar, or in [[Shadowfell]] if spared at the altar, or in [[Mind Flayer Colony]] if you let him abduct the [[Nightsong]]
|style="text-align:center"|  
|style="text-align:center"|  
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| {{MdRarityItem|Callous Glow Ring}}
| {{MdRarityItem|Callous Glow Ring}}
|
|
*Deal additional {{DamageColor|Radiant|2 Radiant}} damage against illuminated targets
| Opulent chest behind the vault door north-east of [[Balthazar|Balthazar's]] laboratory
| Opulent chest behind the vault door north-east of [[Balthazar|Balthazar's]] laboratory
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-819|-753}}
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-819|-753}}
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| {{MdRarityItem|Killer's Sweetheart}}
| {{MdRarityItem|Killer's Sweetheart}}
|
|
*When you kill an enemy, your next [[attack roll]] can be chosen to be a [[Critical Hit|critical hit]]. Once spent, this effect goes on cooldown ({{recharge|long rest}})
| On one of the mirror images in the [[Gauntlet of Shar#Self-Same Trial|Self-Same Trial]] room
| On one of the mirror images in the [[Gauntlet of Shar#Self-Same Trial|Self-Same Trial]] room
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-830|-726}}
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-830|-726}}
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| {{MdRarityItem|Dark Justiciar Half-Plate (Rare)}}
| {{MdRarityItem|Dark Justiciar Half-Plate (Rare)}}
|
|
*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]]
*Advantage on [[Constitution]] [[saving throw|saving throws]]
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ({{recharge|long rest}})
| By the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
| By the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-817|-753}}
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-817|-753}}
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| {{MdRarityItem|Spear of Night}}
| {{MdRarityItem|Spear of Night}}
|
|
*Regular spear with +1 damage
*Key item for [[Find the Nightsong]] and [[The Chosen of Shar]]
| On the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
| On the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-817|-753}}
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-817|-753}}
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| {{MdRarityItem|Dark Justiciar Helmet}}
| {{MdRarityItem|Dark Justiciar Helmet}}
|
|
*+1 bonus to [[saving throw|saving throws]] against [[spells]]
*While being [[obscured]], reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*[[Constitution]] saving throws +1
| Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
| Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-822|-753}}
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-822|-753}}
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| {{MdRarityItem|Moonlight Glaive}}
| {{MdRarityItem|Moonlight Glaive}}
|
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
*Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[attack roll|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}})
| Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] <onlyinclude><abbr title="If Shadowheart was not brought along, she leaves the party permanently." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] <onlyinclude><abbr title="If Shadowheart was not brought along, she leaves the party permanently." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align:center"| [[Shadowfell]] {{Coords|-604|-1431}}
|style="text-align:center"| [[Shadowfell]] {{Coords|-604|-1431}}
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| {{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}}
| {{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}}
|
|
*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]]
*Advantage on [[Constitution]] [[saving throw|saving throws]]
*While you have {{cond|Shield of Faith}} active, reduce all incoming damage by 2, and the attacker receives {{DamageColor|Necrotic|1d4 Necrotic}} damage on each hit against you
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ({{recharge|long rest}})
|rowspan=4| Rewarded to [[Shadowheart]] ([[Origins|Origin]] or [[Companions|Companion]]) for defeating the [[Find the Nightsong#Shadowfell|Nightsong]]  
|rowspan=4| Rewarded to [[Shadowheart]] ([[Origins|Origin]] or [[Companions|Companion]]) for defeating the [[Find the Nightsong#Shadowfell|Nightsong]]  
|rowspan="4" style="text-align:center"| [[Shadowfell]] {{Coords|-604|-1431}}
|rowspan="4" style="text-align:center"| [[Shadowfell]] {{Coords|-604|-1431}}
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| {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}}
| {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}}
|
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with your weapons
*[[Strength]] [[saving throw|saving throws]] +1
*Gain an action to curse the target for 2 turns. If the target enters an [[obscured]] area or remains in it at the start of their turn, they must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or suffer {{DamageColor|Necrotic|2d8 Necrotic}} damage ({{recharge|Per turn}})
|-
|-
| {{MdRarityItem|Dark Justiciar Boots}}
| {{MdRarityItem|Dark Justiciar Boots}}
|
|
*[[Dexterity]] [[saving throw|saving throws]] +1
*Gain an ability to teleport yourself to an unoccupied, [[obscured]] spot up to 18 m / 60 ft away ({{recharge|short rest}})
|-
|-
| {{MdRarityItem|Shar's Spear of Evening}}
| {{MdRarityItem|Shar's Spear of Evening}}
|
|
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]. On a hit with this spear against obscured targets, deal additional 1d6 damage
*Immunity to being {{cond|Blinded}}
*Cast {{sai|Darkness}} as an {{action}} ({{recharge|Per turn}})
*Gain an ability to strike the target, ...
|-
|-
| {{MdRarityItem|Selûne's Spear of Night}}
| {{MdRarityItem|Selûne's Spear of Night}}
|
|
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]] and [[Perception]] [[ability check|ability checks]]
*Gain {{sai|Darkvision}} while having this weapon equipped
*Cast {{sai|Moonbeam}} ({{recharge|long rest}})
*Cast {{sai|Moonmote}} ({{recharge|long rest}})
| Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
| Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
| [[Campsite]]
| [[Campsite]]

Revision as of 17:47, 15 November 2023

This Gear locator guide includes all unique (named) gear items of Uncommon and higher quality that can be acquired in game without exploits or third-party tools. Items like Camp clothing and Instruments are not included in this guide. For faster navigation, it is recommended to search for desired keywords using the page search function of your browser.

General information

  • Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
  • Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. Feel free to check out the item pages further details.
  • Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
  • If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.

Act Two

Ruined Battlefield

There are two entrances to this zone: Through Rosymorn Monastery Trail X: 144 Y: -129 and through Grymforge X: -596 Y: 383 (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the Seek Protection from the Shadow Curse quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.

Item name Item effect Item source Location
Thermoarcanic Gloves
  • When you deal Fire damage, once per attack, gain Heat Heat for 2 turns
Kansif in the cultist camp or near the Harper ambush Note
  • X: 98 Y: -57
  • X: 0 Y: -15
Frost Prince Gilded chest near the Shadow-Cursed Needle Blight ambush, south of the cultist camp X: 80 Y: -96
Cruel Sting Kar'niss at the ruined ambush building Note X: 0 Y: -15
Moonlantern
  • Immunity to the Shadow Curse in a 13 m / 44 ft radius around you while you have this lantern in hand
  • If you free the inhabitant of the lantern, you get the same aura but from an item that doesn't take up a weapon slot
Hammergrim Mist Amulet Locked wooden chest on a wooden ledge inside the ruined ambush building X: -10 Y: -4
Luminous Gloves Locked potter's chest on a wooden ledge inside the ruined pottery near the river X: -53 Y: 9
Shadow-Cloaked Ring
  • Deal additional 1d4 damage with your weapon or unarmed strikes against obscured targets or creatures made of shadow
Shadow Mastiff Alpha in a cursed camp north of the ruined pottery Note X: -51 Y: 36
Ring of Twilight Locked traveller's chest tucked away behind pots in the ruined tower south of the ruined pottery X: -34 Y: -12
Gloomstrand Shield Traveller's chest next to the warped bridge at the south-most part of the map X: -55 Y: -113
Ring of Shadows Rewarded by Oliver for winning both rounds of his game at the House in Deep Shadows X: 76 Y: 37
Ring of Mental Inhibition Locked wooden chest in the middle of the House in Deep Shadows X: 72 Y: 40
Ironwood Club
  • Deal additional 1d4 Bludgeoning damage with this weapon while it is being imbued with Shillelagh Shillelagh
Shadow-Cursed Shambling Mound ambush north of the Shadowed Battlefield waypoint X: 44 Y: 59
Ring of Self Immolation Locked wooden chest atop the ruined tower near the Shadow-Cursed Shambling Mound ambush X: 27 Y: 63
Raven Gloves Rewarded by He Who Was for Punish the Wicked X: 128 Y: 110
Family Ring In a burrow behind and below the camp north-west of the He Who Was campsite Note X: 110 Y: 130
Penumbral Armour Locked opulent chest in a cursed house across the river north-east of the Last Light Inn waypoint X: 32 Y: 144

Last Light Inn

If you failed or missed the Save the Refugees quest in Act One, most tiefling NPCs and their quests will be absent from this area.

Item name Item effect Item source Location
Shield of Devotion Bough or stolen from Quartermaster Talli near the Last Light Inn waypoint X: -27 Y: 132
Incandescent Staff
Amulet of the Harpers
Cindersnap Gloves
  • Gain an action to make ranged weapon attacks against you suffer disadvantage and halved Physical damage, for 10 turns ( Recharge: Short rest)
Gloves of the Balanced Hands
Obsidian Laced Robe
The Mighty Cloth
Yuan-Ti Scale Mail
Shadeclinger Armour
Barkskin Armour
Hat of Uninhibited Kushigo
  • After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
Defender Greataxe
  • Gain an action during your first attack of the round to reduce this weapon's enchantment by 1, increasing your AC and saving throws by 1 in return ( Recharge: Per turn)
Cloak of Protection
Sword of Life Stealing Bought or stolen from Dammon at the Inn blacksmith Note X: -33 Y: 164
Swordmaster Gloves
Darkfire Shortbow
Harmonium Halberd
Charge-Bound Warhammer
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain Heat Heat for 2 turns
Sword of Clutching Umbra
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus + 1d6 Psychic. This action doesn't break Invisibility Invisibility or other forms of concealment ( Recharge: Short rest)
Thorn Blade
Flawed Helldusk Helmet Rewarded by Dammon at the Inn blacksmith for giving him 3 pieces of Infernal Iron Note X: -33 Y: 164
Flawed Helldusk Armour
Flawed Helldusk Gloves
Evasive Shoes Bought or stolen from Mattis inside the Inn Note X: -56 Y: 141
Cloak of Cunning Brume
Shapeshifter's Boon Ring Strange Ox in the Inn barn behind the blacksmith if spared at the Emerald Grove X: -28 Y: 170
Hat of Fire Acuity
  • When you deal Fire damage, once per attack, gain Arcane Acuity Arcane Acuity for 2 turns
Rippling Force Mail Locked rustic chest at the top floor of the Inn blacksmith X: -22 Y: 175
Sylvan Scimitar Looted from Jaheira (NPC or Companion) X: -63 Y: 144
Potent Robe Rewarded by Alfira for Rescue the Tieflings Note X: -64 Y: 141
Gloves of the Automaton Bought or stolen from Barcus Wroot at his workshop in the Inn Note X: -56 Y: 133
Acrobat Shoes
Ring of Geniality
Snowburst Ring
  • When you deal Cold damage, create a 4.5 m / 15.0 ft ice patch underneath the target(s)
Underneath a loose plank in the bedroom on the ground floor, north of the bar Note X: -80 Y: 158
Moon Devotion Robe Looted from Isobel at her room on the top floor, or at the Mind Flayer Colony if she was abducted at the Inn
Jhannyl's Gloves
Shifting Corpus Ring Looted from Marcus in Isobel's room on the top floor during the Inn encounter X: -63 Y: 163
Coruscation Ring
  • When you deal spell damage while illuminated by a light source, inflict 2 turns of Radiating Orb Radiating Orb upon the target(s)
Locked heavy chest surrounded by shadow roots Last Light Inn - Cellar X: 45 Y: -736
Covert Cowl On one of the Meenlocks in the basement Last Light Inn - Cellar X: 33 Y: -697
Shield of Scorching Reprisal
  • Gain an action to expend your Reaction and bash with this shield when hit by an enemy, knocking them Prone Prone if they fail their Dexterity save against your spellcasting DC
  • Resistance to Fire damage
  • Gain an action to increase your AC by 1 for 4 turns and force any attaker that misses you to receive 1d6 Fire damage ( Recharge: Short rest)
On a dead body covered by rubble in the cemetery north of the Last Light Inn Note X: -3 Y: 217

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Reithwin Town

This zone has many important named areas, so the table below will list their names in the location section as if they are a separate instance.

Item name Item effect Item source Location
Twist of Fortune
  • When you roll 2 damage or less, reroll the dice, taking the new result
  • Gain an action to strike the target, dealing additional 4 Piercing per 300 gold the target possesses ( Recharge: Short rest)
Gerringothe Thorm on the top floor of the building Reithwin Tollhouse X: -110 Y: -93
Ironvine Shield
  • When hit in melee by an enemy, if your weapon is imbued with Shillelagh Shillelagh, the attacker receives Piercing damage equal to your Wisdom modifier
Heavy chest on the top floor in the south-western room Reithwin Tollhouse X: -126 Y: -90
Gloves of Battlemage's Power Locked opulent chest on the top floor in the south-eastern room Reithwin Tollhouse X: -82 Y: -90
Fireheart
  • When you take Fire damage from an enemy, once per turn, gain Heat Heat for 2 turns
Locked heavy chest on the top floor in the small room blocked by veins Reithwin Tollhouse X: -123 Y: -77
Rat Bat Leaning against a booze tap in the bar near Thisobald Thorm The Waning Moon X: -224 Y: -76
Ichorous Gloves
  • When you deal Acid damage, inflict 3 turns of Noxious Fumes Noxious Fumes upon the target(s)
Locked heavy chest in the cave behind the locked bar door The Waning Moon X: -252 Y: -69
Punch-Drunk Bastard
  • If you have the Alcohol Alcohol condition, gain advantage on attack rolls with this weapon. You also create a blast with each attack, dealing 1d4 Thunder damage in a 3 m / 10 ft radius
  • Gain the Cleave action
Locked wooden chest next to the glowing shadow root in the cave The Waning Moon X: -257 Y: -90
Ritual Dagger of Shar
  • Deal additional 1d4 Necrotic damage with this weapon
On a Sharran altar in the hidden room at the bottom of the sanctuary Note Sharran Sanctuary X: 250 Y: -847
Helmet of Arcane Acuity Locked gilded chest at the south-most part of the basement Note Mason's Guild Basement X: 107 Y: -758
True Love's Caress On a skeleton leaning against a tree near the graveyard gate Note Reithwin Graveyard X: -149 Y: 43
Boots of Apparent Death Inside sarcophagus behind the locked grated iron doors Reithwin Graveyard X: -160 Y: 50
Icebite Robe Inside sarcophagus in the building north of the graveyard gate Reithwin Graveyard X: -155 Y: 71
Lightning Jabber
  • When this spear is thrown at a target, deal additional 1d4 Lightning damage to the target
  • On a hit with this spear, the target must succeed DC 13 Constitution save or get Shocked Shocked for 2 turns
Cursed Kuo-Toa Chief near the abandoned fishing shack north-east of the Grand Mausoleum waypoint X: -148 Y: 115
Psionic Ward Armour Ch'r'ai Tska'an at the bridge north-west of The Waning Moon X: -249 Y: -34
Hr'a'cknir Bracers
Watcher's Shield On a pair of skeletons along the cliffs west of the House of Healing X: -248 Y: 36
Assassin's Shortsword
True Love's Embrace On a skeleton next to a bed behind Sister Sinda on the ground floor House of Healing X: -210 Y: 2
Shar's Temptation Wooden crate with a note next to the wooden ladder on the gound floor House of Healing X: -196 Y: 14
Surgeon's Subjugation Amulet Malus Thorm on the ground floor at the surgery hall House of Healing X: -200 Y: 47
Poisoner's Gloves Painted chest in the north-most room behind Malus Thorm House of Healing X: -197 Y: 76
Strange Tendril Amulet Wooden chest next to the charred corpse behind the hidden door Note House of Healing Morgue X: 85 Y: -1005
Firzu's Ring of Trading On the charred corpse behind the hidden door Note House of Healing Morgue X: 85 Y: -1005
Bided Time
  • When you are hit by an enemy in melee, gain Arcane Charge Arcane Charge for 2 turns
Locked heavy chest in the storage room south of the zombie crypt House of Healing Morgue X: 46 Y: -1005
Eversight Ring Locked opulent chest in the corner of the morgue lab west of the zombie crypt House of Healing Morgue X: 10 Y: -973
Fleshmelter Cloak
  • When you are hit, once per attack, the target receives 1d4 Acid damage
Gilded chest on the rocky ledge above the pit Note House of Healing Morgue X: 33 Y: -931
Protective Plate Hollow Armour surrounded by oozes in the pit Note House of Healing Morgue X: 51 Y: -932
Shadow Blade Ring Rewarded by Arabella for Find Arabella's Parents. It is advised to send her to camp during the quest. Campsite, next to Withers

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Grand Mausoleum

Shadowfell choice has important Act Two consequences, please see Find the Nightsong and The Chosen of Shar for details (quests contain heavy spoilers).

Item name Item effect Item source Location
Vivacious Cloak Locked traveller's chest in the south-east room of the entry crypt X: -259 Y: -882
Least Expected Gilded chest behind the stone table beyond the locked puzzle door Gauntlet of Shar X: -730 Y: -802
Dark Justiciar Gauntlets (Uncommon) On a pile of crates near Yurgir Gauntlet of Shar X: -664 Y: -759
Hellfire Hand Crossbow Yurgir at his hunting grounds Note Gauntlet of Shar X: -668 Y: -765
Boots of Brilliance Heavy chest in the area north of Yurgir's throne room Gauntlet of Shar X: -634 Y: -724
Justiciar's Scimitar Lyrthindor at the base of the Shar's statue Note Gauntlet of Shar X: -713 Y: -731
Justiciar's Greatshield
  • Gain an action to expend your Reaction and bash with this shield when hit by an enemy, knocking them Prone Prone if they fail their Dexterity save against your spellcasting DC
  • Gain an action to create a 2 m / 6.5 ft radius cloud of magical Darkness Darkness where you stand that lingers for 2 turns, and immediately attempt to Hide Hide ( Recharge: Short rest)
Circle of Bones Balthazar at his altar, or in Shadowfell if spared at the altar, or in Mind Flayer Colony if you let him abduct the Nightsong
Callous Glow Ring
  • Deal additional 2 Radiant damage against illuminated targets
Opulent chest behind the vault door north-east of Balthazar's laboratory Gauntlet of Shar X: -819 Y: -753
Killer's Sweetheart On one of the mirror images in the Self-Same Trial room Gauntlet of Shar X: -830 Y: -726
Dark Justiciar Half-Plate (Rare) By the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -817 Y: -753
Spear of Night On the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -817 Y: -753
Dark Justiciar Helmet Gilded chest behind the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -822 Y: -753
Moonlight Glaive
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Gain an action to strike the enemy, dealing additional Psychic damage equal to your proficiency bonus, surrounding them in a 3 m / 10 ft butterfly cloud that grants advantage on attack rolls against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: Short rest)
Rewarded for rescuing the Nightsong Note Shadowfell X: -604 Y: -1431
Dark Justiciar Half-Plate (Very Rare) Rewarded to Shadowheart (Origin or Companion) for defeating the Nightsong Shadowfell X: -604 Y: -1431
Dark Justiciar Gauntlets (Rare)
  • Deal additional 1d4 Necrotic damage with your weapons
  • Strength saving throws +1
  • Gain an action to curse the target for 2 turns. If the target enters an obscured area or remains in it at the start of their turn, they must succeed DC 14 Charisma save or suffer 2d8 Necrotic damage ( Recharge: Per turn)
Dark Justiciar Boots
Shar's Spear of Evening
Selûne's Spear of Night Rewarded at camp after rescuing the Nightsong Campsite

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Moonrise Towers

It is advised to complete the Moonrise Towers Prison area before proceeding to Shadowfell, as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests Rescue the Tieflings and Rescue Wulbren.

Item name Item effect Item source Location
Spellcrux Amulet The Warden at the warden's tower Moonrise Towers Prison X: 576 Y: -654
Wulbren's Hammer On a table on the top floor of the warden's tower Moonrise Towers Prison X: 575 Y: -649
Browbeaten Circlet Evidence chest on the top floor of the warden's tower Moonrise Towers Prison X: 572 Y: -652
Sharpened Snare Cuirass Bought or stolen from Roah Moonglow at the main floor X: -174 Y: -179
Gloves of Crushing
Armour of Devotion
Drakethroat Glaive
Ne'er Misser
Poisoner's Ring
Ring of Spiteful Thunder
Marksmanship Hat
Halberd of Vigilance Bought or stolen from Lann Tarv at the main floor X: -164 Y: -168
Gloves of The Duellist
Sentinel Shield
Enraging Heart Garb
Fistbreaker Helm
Bigboy's Chew Toy
Titanstring Bow
Slicing Shortsword
Gauntlets of Surging Accuracy Bought or stolen from Lann Tarv at the main floor when Disciple Z'rell at the upper floor was covinced to help X: -164 Y: -168
Dwarven Splintmail
Render of Mind and Body
Circlet of Hunting Bought or stolen from Araj Oblodra at the main floor X: -128 Y: -193
Boots of Arcane Bolstering
Risky Ring
Ring of Free Action
Robe of Exquisite Focus
Thunderskin Cloak
Hat of Storm Scion's Power
Absolute's Protector Disciple Z'rell at the main floor (during Defeat Ketheric Thorm), or at the upper floor (before Defeat Ketheric Thorm)
  • Outside X: -152 Y: -123 Note
  • Main floor X: -148 Y: -169 Note
  • Upper floor X: -140 Y: -195 Note
Argument Solver Mig at the main floor X: -194 Y: -180
Very Heavy Greataxe Fezzerk in the throne room on the main floor if spared in the Blighted Village in Act One X: -152 Y: -191
Derivation Cloak Locked heavy chest in Balthazar's quarters on the upper floor X: -135 Y: -174
Coldbrim Hat Locked opulent chest behind the secret door in Balthazar's quarters on the upper floor X: -155 Y: -173
Shadow Lantern Crafted by Gale (Origin or Companion) by combining Dead Pixie with Broken Moonlantern at the ritual circle behind the secret door in Balthazar's quarters on the upper floor X: -150 Y: -165
Cloak of Elemental Absorption Locked opulent chest in the Ketheric Thorm's bedroom on the upper floor X: -166 Y: -169
Spineshudder Amulet Mimic chest in Isobel's room on the upper floor X: -171 Y: -195
Myrkulite Scourge Radija at the upper floor, Susdera on the rooftop, and Kressa Bonedaughter in the Mind Flayer Colony
Ring of Exalted Marrow Heavy chest at the Absolute altar on the rooftop Moonrise Towers Rooftop X: -152 Y: -176
Blade of Oppressed Souls Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony Mind Flayer Colony X: 747 Y: -38
Circlet of Mental Anguish On a skeleton beyond the brain puzzle door at the south-eastern part of the colony Mind Flayer Colony X: 747 Y: -38
Braindrain Gloves
Infernal Rapier If persuaded, rewarded to Wyll (Origin or Companion) by Mizora in the Tadpoling Centre Mind Flayer Colony X: 676 Y: 39
Ketheric's Warhammer Ketheric Thorm near the morphic pool Mind Flayer Colony X: 861 Y: -23
Reaper's Embrace
Ketheric's Shield

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