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Edwynna

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Gauntlet Edwynna is a human cleric and a member of the Flaming Fist. She can be found guarding the South Span Checkpoint between Rivington and Wyrm's Crossing during Act Three.

Right. Article 30.1.5 of the Council's Decree on Extraordinary Wartime Measures. I am confiscating that. The city thanks you for your contribution.
Edwynna accepting the party's admission fee.

Involvement[edit | edit source]

Edwynna leads the squad guarding the South Span Checkpoint. She must be spoken to use the gate entrance to Wyrm's Crossing. [2] If the party try to enter Wyrm's Crossing through the checkpoint, the nearby guards direct them to Edwynna for passage.

Edwynna explains that refugees are not allowed to enter the city, but lets the party through with a 200 gold "fee" as a proof they have means to support themselves. She then asks for the player characters's name and business in the city:

  • I have an urgent message for Duke Ulder Ravengard.
  • [DECEPTION] I was born and raised in Baldur's Gate. This is my home. (DC 10)
  • [DARK URGE] [DECEPTION] I need to pass. I'm a Baldurian. My Father is already inside, he's waiting for me! (DC 10)
  • [DECEPTION] I need to pass. I was born and raised in Baldur's Gate. This is my home. (DC 10)
  • [DARK URGE] [BALDURIAN] I came from Baldur's Gate - my old home is there... somewhere...
    • [DARK URGE] [BALDURIAN] Please, let me pass. I need to find my old home. I'm a Baldurian!
  • [BALDURIAN] Baldur's Gate is my city, my home.
    • [BALDURIAN] Please, let me pass. Baldur's Gate is my city, my home.
  • [FIGHTER] I'm here to enlist - figured the Fist could use a hand.
  • [WIZARD] [DECEPTION] I am an envoy from the First Reader of Candlekeep. I come for knowledge. (DC 10)
  • [MONK] [DECEPTION] I'm on a pilgrimage to the city - I walked barefoot from the Rosymorn Monastery. (DC 10)
  • [DRUID] [DECEPTION] I wish to behold the Sea of Swords and commune with its water spirits. (DC 10)
  • [RANGER] [DECEPTION] I'm following the trail of a deadly beast - it escaped into the city.  (DC 10)
  • [ROGUE] [DECEPTION] I've been hired by Baldurian nobility for a task requiring discretion. (DC 10)
  • [CLERIC] [DECEPTION] My presence has been requested by the local temple. (DC 10)
  • [BARD] [DECEPTION] Baldur's Gate is the next stop on my Faerûn-wide poetry tour. (DC 10)
  • [BARBARIAN] [DECEPTION] I'm here for the Faerûn tavern brawl championships. (DC 10)
  • [SORCERER] [DECEPTION] I suspect the source of my limitless arcane power resides in this city. (DC 10)
  • [OATHBREAKER] [PALADIN] [DECEPTION] An immutable oath compels me to enter this city. (DC 10)
  • [WARLOCK] [DECEPTION] I'm just here to purchase an eldritch tome of immense magical power. (DC 10)

Regardless of the option chosen, if the party do not attack they must submit to the nearby Steel Watcher, who performs a scan of the party, granting the New Normal New Normal to party members with the Sage background. If they are enemies of the Absolute, the player character must submit to arrest or attack.

If having successfully completed Rescue Wulbren Rescue Wulbren, then regardless of what dialogue is chosen, two Ironhand Gnomes, Nimble Nimble and Laridda Laridda, appear, throw a Flashblinder bomb, and then escape to Angleiron's Cellar. The blinded blinded guards can now be bypassed.

If the player character does not have an option to benefit from the gnomes' help and consents to be arrested, they found themselves in a cell in Wyrm's Rock Prison. They can use various ways to escape the cell, any of which grants them Fugitive Fugitive condition for 20 turns. After that, the party can freely explore the Wyrm's Rock Fortress and Wyrm's Crossing: the guards will treat them as other citizens eligible to cross the checkpoint in any direction.

Companion approval[edit | edit source]

Choosing certain options while speaking with Edwynna and further while being scanned by a Steel Watcher might grant following points of approval from various companions.[3]

  • Gauntlet Edwynna: Halt! By orders of Lord Gortash, refugees are no longer allowed in the city. Turn around.
    • Player character: You have no idea who you are talking to. Let me through or I'll kill you. Astarion disapproves -1 Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minthara approves +1 Shadowheart disapproves -1 Wyll disapproves -1
    • Player character: Attack. Astarion disapproves -1 Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minthara approves +1 Shadowheart disapproves -1 Wyll disapproves -1
  • Steel Watcher: You are marked for special treatment. Not simply an enemy of the people, but an enemy of the Absolute. Come quietly, or die.
    • Player character: Ready yourself for a fight. Astarion disapproves -1 Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minthara approves +1 Shadowheart disapproves -1 Wyll disapproves -1
    • Player character: Consent to arrest. Gale approves +1 Halsin approves +1 Jaheira approves +1 Karlach approves +1 Lae'zel disapproves -1 Minthara disapproves -1 Shadowheart approves +1 Wyll approves +1

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Aid Aid (Action + Level 2 Spell Slot)
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Backbreaker Backbreaker (Action)   –  Warhammer +2
Damage: 2~5

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Calm Emotions Calm Emotions (Action + Level 2 Spell Slot)
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Concussive Smash Concussive Smash (Action)   –  Warhammer +2
Damage: 4~11

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Command: Grovel Command: Grovel (Action + Level 1 Spell Slot)
Command a creature to fall Prone Prone immediately and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Crusader's Mantle Crusader's Mantle (Action + Level 3 Spell Slot)
Damage: 1~4

Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4RadiantRadiant damage.

 Range: Self
AoE: 9 m / 30 ft (Radius)
Main Hand Attack Main Hand Attack (Action)   –  Warhammer +2
Damage: 4~11

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Mass Cure Wounds Mass Cure Wounds (Action + Level 5 Spell Slot)
Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.

 Range: 18 m / 60 ft
Sacred Flame Sacred Flame (Action)
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Weakening Strike Weakening Strike (Action)   –  Warhammer +2
Damage: 2~5
1d4 + 1WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

Related Literature[edit | edit source]

Notes and references[edit | edit source]

  1. Florrick's Demotion Notice
  2. It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near Sharess' Caress. Once Wyrm's Crossing has been entered, the guards allow the party to pass regardless of method of entry.
  3. All options that grant any approval/disapproval while speking with Edwynna and the Steel Watcher have points envisioned for Minsc Minsc, too. However, this dialogue occurs only for the first time when the party crosses the threshold between Rivington and Wyrm's Crossing, therefore, the points for Minsc cannot be gained. As such, they are not enlisted here.