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Muzz is a Doppelganger found in the Under Temple Cave Area under the Open Hand Temple in Act Three.

Involvement edit

Muzz and her fellow doppelgangers are responsible for several murders, including that of Lorgan Father Lorgan. She attacks on sight, together with Zomm Zomm and Rudd Rudd.

Combat edit

Attacks and abilities edit

Muzz has the statistics, attacks, and abilities of a generic doppelganger.

Flourish Flourish (Bonus Action)   –  Rapier
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Rapier
Damage: 5~12
1d8 + 4PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Morphic Ambush Morphic Ambush (Bonus Action)
Undergo a shocking transformation to startle your foes. Successfully Ambushed Ambushed entities are more susceptible to your attacks.
 Range: Self
AoE: 4 m / 13 ft (Radius)
Recharge: Per combat
Multiattack Multiattack (Action)
Damage: 12~32
+ 2d6 + 4BludgeoningBludgeoning

Descend on an Ambushed Ambushed creature to eviscerate it with your doppleganger claws.

 Melee: 1.5 m / 5 ft
Recharge: Per turn
Slam Slam (Action)
Damage: 2~16

Hit a target with your bare fists.

 Melee: 1.5 m / 5 ft
Weakening Strike Weakening Strike (Action)   –  Rapier
Damage: 5~8
1d4 + 4WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Loot edit

Related quests edit