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Shadow-Whiskers

From bg3.wiki

Shadow-Whiskers is a displacer beast at the Circus of the Last Days.

My time comes. I will show you. All of you.

Overview edit

History edit

Before Shadow-Whiskers became a circus attraction, she lived in the wild with her cubs and mate. However, hunters murdered her mate and some of her cubs, stealing others, a trauma which she has yet to recover from. Dribbles Dribbles was working to help Shadow-Whiskers "see life anew", but his efforts were not yet completed before he was murdered.[1][2]

Involvement edit

If spoken to, Shadow-Whiskers appears to be particularly resentful and violent.

Speak with Animals edit

If spoken to with Speak with Animals Speak with Animals, the party can inquire or mock her:

  • Why good?
  • That cage looks comfy.

...and then persuade her into revealing what she wants to do:

  • [INTIMIDATION] Tell me what you're up to or I set this cage on fire. (DC 15)
  • [PERSUASION] Show me what? Come on - your secret is safe with me. (DC 10)

If successful, Shadow-Whiskers reveals she wishes to murder everyone in the crowd. To do something about this, the party can then examine the lock:

  • [ROGUE] [INVESTIGATION] Check if the cage's lock is secure. (DC 15 Advantage Icon.png)
  • [INVESTIGATION] Examine the cage. (DC 15 Advantage Icon.png)

Successfully passing the check reveals the lock is old and can be jammed. The talking party member can then try to break or jam the lock to keep Shadow-Whiskers locked up:

  • [ROGUE] Break the lock with a well-time jab.
  • Break the lock, ensuring the cage can't be opened.

Later, when Dribbles Dribbles' true nature is revealed and the doppelgangers attempt to release Shadow-Whiskers, she remains locked in her cage.

Without Speak with Animals edit

If speaking without Speak with Animals, Shadow-Whiskers attention is instead focused on the crowd, thus the party must instead pass an Animal Handling check to catch her attention to realize her true intention:

  • [ANIMAL HANDLING] Make a noise, trying to catch her attention. (DC 15)

The party can then pass the Investigation check as above to examine and break the lock to trap her:

  • [ROGUE] Slip an old, broken lockpick into the keyhole, jamming the lock shut.
  • Break the lock, trapping the beast within.

Finally, the party can also opt to leave her alone, doing nothing but garnering some approval/disapproval:

  • Murder whoever you want. I'll be long gone.
  • Sure thing, pussycat. Later.
  • Kill them all, kitty.

Companion approval edit

  • Mocking her in her cage: Astarion disapproves -1 Gale disapproves -1 Lae'zel disapproves -1 Shadowheart disapproves -1 Wyll disapproves -1 Karlach disapproves -1 Jaheira disapproves -1 Minthara disapproves -1 Minsc disapproves -1 Halsin disapproves -1
  • Leaving Shadow-Whiskers alone: Astarion approves +1 Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Minsc disapproves -1 Minthara approves +1 Lae'zel approves +1 Shadowheart disapproves -1 Wyll disapproves -1
  • Breaking the lock and trapping her: Astarion disapproves -1 Gale approves +1 Halsin approves +1 Jaheira approves +1 Karlach approves +1 Minsc approves +1 Minthara approves +1 Lae'zel approves +1 Shadowheart approves +1 Wyll approves +1

Combat edit

Attacks and abilities edit

Illusory Copy Illusory Copy (Action)
Create an illusory displacer beast to attack nearby enemies.
 Range: 18 m / 60 ft
Tentacle Whip Tentacle Whip (Action)
Damage: 8~28
+ 2d6PiercingPiercing

Lash out with a sleek, spinous tentacle.

 Range: 3 m / 10 ft

References edit

  1. Dialogue with Shadow-Whiskers
  2. Dialogue with Crimson Crimson after the attack.