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Duranga
Involvement[edit | edit source]
Act Three[edit | edit source]
Fist Duranga is patrolling the streets of the Lower City with Fist Brandella,
Fist Okralope and a
Steel Watcher. Their route runs forth and back from the Stormshore Armoury, across the square in front of the Sorcerous Sundries and to the crossroads near the Devil's Fee (approximately from X: -16 Y: -21 to X: -31 Y: -85).
Duranga and her fellow Fists do not respond to any attempts to speak with them, regardless of whether the Steel Watch Foundry is intact or destroyed.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
-
Aid (
+
)
- Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
Range: Self
AoE: 9 m / 30 ft (Radius)
-
Backbreaker (
) –
Warhammer
- Damage: 2~5

Put extra force behind your strike to possibly knock your enemy Prone.
STR Save
Range: Normal weapon range
Recharge: Short rest
-
Calm Emotions (
+
)
-
Humanoids can't be
Charmed,
Frightened, or become enraged.
Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
-
Command: Grovel (
+
)
-
Command a creature to fall
Prone immediately and do nothing else.
-
Concussive Smash (
) –
Warhammer
- Damage: 2~9

Hit an enemy with all your might to deal damage and possibly Daze them.
CON Save
Range: Normal weapon range
Recharge: Short rest
-
Crusader's Mantle (
+
)
- Damage: 1~4

Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4Radiant damage.
Range: Self
AoE: 9 m / 30 ft (Radius)
-
Main Hand Attack (
) –
Warhammer
- Damage: 2~9

Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Mass Cure Wounds (
+
)
- Healing: 3~24 + modifiers
Unleash a soothing hum of energy that heals you and nearby allies.
Range: 18 m / 60 ft
-
Sacred Flame (
)
- Damage: 1~8

Engulf a target in a flame-like radiance.
-
Weakening Strike (
) –
Warhammer
- Damage: 2~5

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip.
Creatures without weapons can't have Weak Grip.
STR Save
Range: Normal weapon range
Recharge: Short rest