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Wayne

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Fist Wayne is a human fighter and a member of the Flaming Fist. He can be found in Rivington in Act Three.

Show's over. Those Absolute bastards slaughtered the ringmaster - we're lucky there weren't more casualties.
Wayne

Involvement[edit | edit source]

Wayne together with Taraji Fist Taraji is standing in the Circus of the Last Days nearby the stage. He only appears in the game if the party left the battle with the doppelgangers during the circus act AFTER it resulted in the death of both the false Dribbles Dribbles and the ringmaster Lucretious Lucretious, and took a long rest afterwards.

Wayne can be found investigating the crime scene. Unlike Taraji, he is less talkative and, if spoken to, puts the blame on the Cult of the Absolute, too, and orders the player character to move along.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack Main Hand Attack (Action)   –  Spear
Damage: 6~11
1d6 + 5PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Piercing Strike Piercing Strike (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Rush Attack Rush Attack (Action)   –  Spear
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Trip Attack (Melee) Trip Attack (Melee) (Action + Superiority Die)
Damage:
Normal weapon damage

A powerful attack that possibly knocks the target Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Per turn

Loot[edit | edit source]

Gallery[edit | edit source]