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Karlach/Approval
Overview | Approval | Banter | Romance |
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on her approval rating, Karlach may greet the player with:
Negative (<0):
- "Yeah?"
- "What?"
- "Out with it."
- "Hey."
Neutral (0 - 19):
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium and up (20+):
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
If spoken to by someone other than the player character:
- "Sorry - haven't fraternised with you much and not sure if I want to start."
- "Go get boss if you want to talk."
- "Tell it to the chief."
Romance
Low approval
Flirting:
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
- "Yeah, honey?"
- "Hmm?"
- "What's on your mind?"
- "What?"
- "Yeah?"
- "Something on your mind?"
Medium and higher approval
Flirting:
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
- "Hey, soldier."
- "Yeah?"
- "What's on your mind?"
Approval
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One
![]() | Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
- When talking to the corpse of the Abducted Nobleman in the Crashed Nautiloid ship via :
- Playing as a , ask if he wants you to write his story +1
- Playing as a or , ask if he would like rites to be performed on his body +1
- Playing as a or , ask if he wants to be buried +1
- Use to calm the Scared Boar found near Astarion's pod +1
- OR Tell it that you won't hurt it via +1
- Convince the tieflings holding Lae'zel to leave (using , or lines or unique options for , , , , ). +1
- Ask Lae'zel to say 'please' after convincing the tieflings to leave. +1
- Recruit Lae'zel +1
- Recruit Gale +1
- Speaking to Gimblebock near Chapel Entrance, choose to attack the gang +1
◆ In the Hollow:
- Convince Aradin and Zevlor to stop arguing without punching either of them (using or ) +1
- Take a swing at Aradin during his argument with Zevlor +1
- Promise Zevlor you will talk to Kagha about stopping the ritual +3 (either after the scene at the entrance or in his cave)
- Agree to kill the goblin horde's leaders for Zevlor +5
- Playing as a of and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
- Convince Nadira to give you her Soul Coin after saving her from the bugbear +1
- Convince Rolan, Lia and Cal to stay and help, using or any available class-based or race-based options +1
- Playing as a , , or , offer Pandirna to heal her (for free) +1
- Playing as Wyll origin, distract kids trained by Asharak, reciting one of your adventures (either with a yeti, a croc or an owlbear) +1
- Assist Guex in training (using , , or unique , , lines) +5
- Convince Arka to spare Sazza (using or any skill-based or class-based option) +1
- Promise Sazza to free her from her cage +1
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive check), and tell her to relax (either straightaway or after successful check). +1
- In the confrontation with Barth about the locket, stand for Meli +1
◆ In the Sacred Pool and druid caves:
- Tell Komira that the druids are overreacting and you'll speak with them +1
- Save Arabella by talking to Kagha or to her viper Teela +5
- After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood +5 (either option)
- OR, Playing as a , say you don't threaten/kill children +5
- OR Attack Kagha +1
- Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) +5
- OR Choose to attack Kagha instead of persuading her +1 (gains approval regardless of whether you've been successful convincing her to go against them or not)
- Attack Kagha after speaking to Zevlor second time (about her demands) +1
- While dealing with Topaz the bird via :
- Tell him that the key in its nest is dull +1
- OR, Playing as a , that the metal is of bad quality +1 (either option)
- OR Playing as a , choose the class-specific option about a song +1
- OR Kick the bird +1
- After Nettie poisons you, attack her (no need to kill her) +1
- Tell Silver the wolf you just wanted to give them your scent (using ) +1
- OR, playing as a or , sit with Silver (without this spell) +1
- Help Alfira finish her song +1
- After being confronted about stealing the Idol of Silvanus, return the idol and apologise +1
◆ While the Emerald Grove is preparing for the goblin attack
- Convince Memnos to join the fight against the goblins +1
- Tell Pandirna that they have something to fight for +1
- Convince Wyll not to attack you, using or +1
▶ Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed to her the Grove's location
- Refuse to open the gate for Minthara +5
- Successfully defend the Grove and then talk to Zevlor +10
- Tell Scratch to follow your scent to the camp, using . +1
- Playing as a of , , , or , say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there +1
▶ Note: This scene appears only if Aradin has previously left the grove
- Convince the mother Owlbear to let you go without fighting +1
- Spare the Owlbear Cub after killing the mother Owlbear +1
- When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then choose to defend Auntie Ethel +1 (immediately starts the fight with brothers)
- OR Ask Ethel straightaway what did she do with their sister +1
- While talking to Demir and Johl after Ethel disappears, offer to help them find their sister +1
- After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them +1 (works twice)
- (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection +1.
- Further in dialogue, refuse to help the hunter find your camp +1
- If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after it +1 (either option)
▶ Note: Available only if you don't know yet that Astarion is a vampire
◆ Dealing with Auntie Ethel:
- When talking to Ethel and Mayrina in the Riverside Teahouse:
- Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" +1
- OR tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) +1
- After defeating Auntie Ethel, her into handing over both Mayrina and fey hair +5
- OR Order her to let Mayrina go. +1
- OR Say that the best solution is a dead hag. +1
- Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand +1
- Gain entrance to the village through the southern gate - by the goblin guard
- OR, Playing as a , for him +1
- Persuade Fezzerk at the windmill to leave peacefully +1
- Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing +1
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar +1
- Convince Lump the Enlightened to fight alongside you, outbidding goblins +1
- Having summoned Lump the Enlightened to aid and ending your deal afterwards, let him have one lick +5
▶ Note: This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal
◎ Goblin Camp
◆ At the front gate:
- Fling worg dung at Sentinel Olak +5 (requires check and triggers a fight with gate guards)
- If failed the roll, wink and fling dung at all other guards +5 (triggers a fight, too)
- OR Smear the dung over your face +1
- Tap once on the war drum +1
- OR Use to play a rhythm on the war drum +1
◆ In the outer camp:
- Stir the Owlbear Cub against the goblins through DC 15 Animal Handling check or DC 15 Persuasion check +1
- OR, Playing as a , do it through DC 10 Persuasion check +1.
- OR, Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using +1 or
- Tell Eight that you're sorry for his loss. +1
◆ Talking with Crusher:
- When he orders you to kiss his foot, obey -1, then start licking it +1
- OR Give his foot a long lick straightaway +1
- Steal the ring from Crusher's toe after you kneel in front of him. +1
- Make Crusher kneel and kiss your foot, using Intimidation. +1
- If Crusher attacks you, defeat him, then say you've made a point and help him up. +1
◆ Inside the Shattered Sanctum:
- After moving with Priestess Gut to her "private chapel", allow her to feel around your head +1
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. +1
- Attack Dror Ragzlin, straightaway or after interrogating the dead illithid +1
- OR Don't object Ragzlin's orders to report to Minthara +1
- Convince Minthara to spare Sazza, saying the latter didn't know who you were. +1
▶ Note: Sazza must be freed from the cage in Emerald Grove
- Tell Minthara that Liam escaped and pass an check to withhold the grove's location +5
- OR Tell her that the prisoner told you everything and pass the check +5
▶ Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam
- Provoke a fight with Minthara by any available option +5
◆ In the Worg Pens:
- Stop the goblin children from throwing stones at bear by any means +1
- OR Make Brawler Birka release the bear and then choose to attack the goblins +1
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). +5
- When dealing with the dying hyena:
- Playing as a Good/Neutral or a non-Oathbreaker , successfully bless the dying hyena +1
- Playing as a , mercy-kill the dying hyena +1
- Playing as a , choose to "destroy the abomination" +1
- Successfully use Anders to unveil his true intentions and stand to Karlach +10 (she must be in the party) on
- Save Rugan, then use to convince him to sell his employer's wares +1
- Agree to rescue Duke Ravengard when prompted by Counsellor Florrick +1
- OR, Playing as a , swear on your Oath to do it +5
- Save Benryn in the burning building +1
- Find and return him the dowry +1
- Successfully the guard Salazon to let you go through the hatch to the hideout +1
- OR, Playing as a , show him single-hand sign "profit" +1
- If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. +1
- OR Free Rugan, if he survived Zarys's torture and your fight against other Zentharim +5
- Promise Oskar Fevras to speak to his captors +1
- Purchase the artist from Brem for the price he asks initially +1
- Make Brem lower the price through or +1
- OR Make him let Oskar go for free, using any check-based option +1
- Give Oskar additional 200 gold after freeing him +1
- When entering the myconid colony, tell Sovereign Spaw the truth about the parasite +1
- OR Succeed an , or roll to enter the colony peacefully +1
- OR, Playing as a , or , say that the Underdark is your home and you don't need a permission to pass +1
- Give Thulla an antidote or an Elixir of Poison Resistance (whichever you have) +1
- Ask Omeluum to tell you more about the tadpole +1
- Offer to look for Derryth's husband, for a price or for free +1
- Agree to help Baelen Bonecloak escape from the Bibberbang field +1
- Give the Noblestalk to Derryth Bonecloak +1
- If Baelen ate the Noblestalk himself, offer Derryth help to leave him +1
- Tell Gekh Coal that you're not going to help a slave-catcher. +1
- Defeat the Duergar intruders and report back to Sovereign Spaw +1
- Tell Sovereign Spaw that you've killed Sovereign Glut because the latter conspired to usurp Spaw's circle +1
- In the Dread Hollow, place Autumncrocus on Myrna’s grave +1
▶ Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower
- In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer +1
- If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice +1
- Tell Ward Magmar that he disgusts you +1
- Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using line) +1
- Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss +1
- the Deep Rothé to give in to their rage and attack Skarjall and his crew +1
- Promise the deep gnome slaves that you'll do what you can to help them +1
- After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly +1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them +5
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere +5
- If failed to convince Brithwar, choose the line "I am freeing these gnomes. Just try and stop me." (immediately starts the fight with the rest of duergar) +5
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves +1
- After freeing Barcus Wroot, bid him farewell and good luck +5
- Playing as a , tell Ellyka that githyanki patrol means nothing to you, getting her to stand down. +1
- OR, Being +1 as a githyanki, tell her you're actually not them OR that she is safe.
- Allow Lae'zel to speak with the githyanki patrol and Kith'rak Voss +1
- After Voss departs, Lae'zel to save anger for Vlaakith’s enemies +1
- Playing as a , call Voss a heretic +1
- Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a DC 30 Performance check. +1
- Vandalise the portrait of Vlaakith +1
◆ In the Infirmary:
- If Lae'zel is using the zaith'isk , convince her that the device kills instead of curing +1
◆ In the Classroom:
- Persuade Sa'varsh Kethk to let Youth Varrl go from training. +1
- Playing as a , save Varrl by whatever means, and then tell him:
- That capacity for mercy is what separates us from feral beasts +1
- That warriors fight for something, not just to kill +1
◆ In the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
- That you'll take it to a better crèche +1
- OR that you'll raise it yourself +1
- OR, Playing as a , say you'll see it becomes the greatest ghaik-slayer +1.
◆ At Captain's Quarters and Inquisitor's Chamber:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it +1.
- Ask Ch'r'ai W'wargaz how he knows so much about you. +1
- Refuse to hand over the artefact to W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check. +1
- Refuse Vlaakith's demand to enter the Mysterious Artefact or say you're actually going to free the person inside +1
◎ Raphael's Deal
- When Raphael briefly takes you to the House of Hope, choose lines:
- "You're mad if you think I'll make a deal with a devil." +5 (If playing as Wyll origin: "... another devil")
- OR Say "Then fix it. Or die by my hand!" +5
- After first encounter with Raphael, speak with Shadowheart and choose dialogue option about distrusting the devil twice +5
◎ Camp/Conversation
◆ Interactions with companions and camp followers
- Playing as Astarion origin, confess to her that you are a vampire. +10
- When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn +5
- OR Order him to stand down +5
- OR Say that Karlach does not pose any threat to the Sword Coast +5
- Tell Mizora she's not leaving your camp alive during her first appearance there +1
- OR Tell her not to lay a finger on Karlach +5
- Playing as Wyll origin, talking to Mizora:
- Tell he to do whatever she wants but to leave your friends alone +5
- OR Tell her to do her worst +5
- OR Say that Karlach is no monster +5
- Speaking to Karlach as Wyll, after Mizora warps you into a devil for sparing Karlach:
- Say you save your sword for monsters +5
- OR Say she can save your back when it comes to it +5
- OR Ask her advice on proper care for horns +5
- When Shadowheart confesses about her being a Sharran, answer that you don't care, because you all have bigger problems +1
- When Astarion tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake +1
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
- Playing as a , if Lae’zel attacks sneakily at night, her to stop +1
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
- Encourage Lae'zel to trust him +1
- OR tell Lae'zel you'll support any choice of hers +1
- OR tell Lae'zel you believe Kith'rak and she should too +1
- Pet Scratch when he first comes to the camp +1
- Feed the Owlbear Cub when it first comes to the camp +1 (requires food in the inventory)
- Successfully tend to the cub's wound when it appears again at the camp +1
- Pet the Owlbear Cub when it stays at the camp +1 (gains approval only the first time you do it)
- Pet both of them when the Owlbear cub sees a nightmare +1
- Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers +1
◆ Romance
- After Dammon upgrades her heart first time, tell her you still can't touch her, and then choose the line "Of course I do" +10
- After having a romantic night, tell her you'd love to be able to touch her properly +5
▶ Note: This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval
- After defeating Anders and his crew Karlach will rampage the Tollhouse. Afterwards, tell her she looks hot. +3
- If you have killed Anders's crew without Karlach in party, tell her about it, then say you always care for your people +10
- OR Say you couldn’t allow agents of a devil to roam the area +5
- Agree to give Karlach a Soul Coin to power her up in combat +5
- Agree to let Dammon upgrade Karlach's heart first time, if you already have a piece of infernal iron +10
Act Two
◆ If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. +1 (requires sequentive check and then either or check)
- Stop Warrior Gronag from killing the hyena. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering Brawler Vez by any means. +1
- Convince Kar'niss not to attack you after you killed the convoy before summoning him, using {{Skill|Deception OR +1 (either option)
- Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers +1
◆ If entering the Shadow-Cursed Lands from the Grymforge:
- Playing as a , , , , , or , use a class-based answer when Harper Lassandra orders you to come closer +1
- When the Shadows warp Harper Yonas, tell Harper Meygan, "Move. I'll take care of this." +1
- OR Prepare to fight, using basic or unique , , , or option +1
- OR, Playing as +1 , choose to try and save them instead of abandoning them
◆ At the House in Deep Shadows:
- Agree to play hide-and-seek with Oliver +2 (one point for each round of the game)
- Convince Oliver to reunite with Thaniel +5
◆ Dealing with He Who Was:
- Agree to find Madeline's Ledger for He Who Was +1
- After ordering Madeline to hurt herself as Ben and Marc did -1, stop her, saying she had done enough +1
- OR Say her willing to hurt herself was enough +1
- OR Accuse her of cowardice, using basic or unique , , lines +1
- OR Say that it wasn't her fault, using basic or unique , Good or lines +1
◆Elsewhere:
- Free Dolly Thrice from the Moonlantern carried by Kar'niss. +1
- After calling Dolly back to replenish her blessing, when she asks for some magic words, choose to "SNURL" +1
▶ Note: Instead of blessing, Dolly will transform you into a deep rothé
- After saving Rolan from the Shadows, tell him to shut up and be grateful +1
- OR, Playing as a , a , a , a or a , use a class-based option +1
- OR Tell him not to be hard on himself for trying to save his family +1
◆ Speaking to Jaheira:
- At the very first time you meet, show her the Mysterious Artefact +1
- When talking to Jaheira inside the inn, drink the spiked wine +1
- If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy +1
◆ Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Talk to him and say that his mission ends here +1
- OR Choose a dialogue option to attack him +1
- OR Speak to Isobel and warn her, revealing Marcus as a True Soul +10
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her +10
- Playing as
- Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior +5 (available after the kidnap attempt AND if you haven't threatened her)
:
◆ Talking to Counsellor Florrick:
- Ask whether the Flaming Fist are just going to stand around. +1
◆ Talking to His Majesty via :
- Say you only wanted to admire him close +1, and then indeed choose to quietly admire him +1
- OR, Playing as a , say you do not seek his territory +1
◆ Speaking to Cerys:
- When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing +1 (use basic line or unique for or )
- Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive +1 (starts the quest, if you don't have it already)
◆ Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Playing as a , tell her to use her anger +1
- Ask her about others, and then say that running was right call +1
- When Alfira asks you how do you keep going, answer:
- That you take one step at a time +1
- OR That danger is your life +1
- OR, Playing as a , a , a , a or a , use a class-based line +1
- OR, Playing as a , a or a , tell her that only the strong survive +1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
- Promise you will find them +1 (starts the quest, if you don't have it already)
- If you successfully rescue the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero +1
- Take the reward from Alfira for rescuing the tieflings +1
▶ Note: If Lakrissa survived, talking to her starts the same cutscene
◆ Speaking with Bex and Danis:
- Before trying to save captured refugees:
- Promise Bex to find Danis, using any of two basic options, or or lines +1 (starts the quest, if you don't have it already)
- If Danis survived and reunited with Bex:
- Smile and then say it's wonderful to see them together OR mention that it is all thanks to you +1 (either option)
- When Bex asks why you helped, answer that you did it because they were in trouble +1 (unique line for )
◆ Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- Promise to rescue them if they are alive OR say that it is your responsibility to bring them back +1 (starts the quest, if you don't have it already)
- OR, Playing as a , tell him he won't be able to read his spellbook if he keeps drinking +1
- If you have already saved him from the Shadows, say you're absolutely going to gloat +1
- If either Cal or Lia (or both) died while saving attempt:
- Tell Rolan that you wanted to save everyone, but couldn't +1
- If both siblings survived, after they thank you, ask Rolan whether he has something to add +1
◆ Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, then add that he is more immature than she is +1
- OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back +1
- When Ide shows you the book she means to keep for Rolan, her to give it to you, using +1
◆ Dealing with Raphael and Mol:
- Help Mol win the game of lanceboard against Raphael using the , , , or options, or following Gale's advice (if he is in party) +1
- Then tell Raphael to stay away from Mol +2
▶ Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars
- After that, tell Raphael to leave you alone +1
◆ Elsewhere in the inn:
- When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" +1
- Playing as Strange Ox apart. +1 , curb your yearn to tear the
- Pay Mattis extra gold for the Tower-Shaped Key +1
- Play the lute to wake up Art Cullagh. +1
- Tell Halsin that he can count on you before he opens the portal into Shadowfell. +1
- Successfully protect the portal while Halsin is searching Thaniel. +1
- Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. +1
- If you did it and ended the dialogue, speak to him again and call him a prick second time +1
◆ At the Reithwin Tollhouse:
- Convince Gerringothe Thorm to end herself by any available option. +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)
◆ In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- Then persuade Malus Thorm to operate on himself. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +2 (comes one point by another subsequently).
◆ At the cemetery:
- Agree to help Arabella find her parents. +1
- Then offer Arabella shelter at your camp. +1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed or roll to take her to your camp +1
▶ Note: option only
character will have unique lines and◆ At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling , either general or class-based lines) +1(gains approval after first and second rounds)
- OR successfully imitate drinking (rolling ) +1 (gains approval only in the first round)
- Successfully entertain the brewer with your stories (through roll) +1 (gains approval each time).
▶ Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless
- By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
- While entering the Moonrise for the first time, tell Zealot Malik that you are here to take his head +1
◆ Witnessing Ketheric's trial (at the very first visit to Moonrise):
- When Disciple Z'rell orders you to decide the goblins' fate:
- Offer them a fair fight to death, using basic or unique , , or options +1
▶ Note: This option will not bring any points for
character- Set them free (basic or +1 option)
◆ Talking to Z'rell:
- If you killed the goblins:
- Distract Z'rell with thoughts of your "aching for Karlach" +1
▶ Note: Unlike other possible romantic partners in the game, this gives approval regardless of you romancing the tiefling or not, but halforc's reaction will differ slightly [Needs Verification]
- If you spared the goblins, fail the roll to explain it and then say you will free the rest of the prisoners +1
- If you have helped Balthazar to retrieve Nightsong:
- Refuse to kidnap Isobel on Z'rell's order +1
- OR Say you have yet to kill Z'rell and other vermin at the Moonrise +1
◆ At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp +1
- Speaking to the Warden for the first time, tell her that her face is bland, too +1
- Use to convince the Warden that you are Balthazar's closest confidante +1
- Then try to bribe her +1, and when she takes the money and does nothing, say that you should have see it coming +1
- OR, Playing as a , say it was so well-played that you are not even mad +1
- OR Refuse to bribe her +1
- Talking to Lia, promise to help the tieflings escape +1
- OR Refuse to help them +1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then promise to help the tieflings +1
- Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options +1
- If the party found themselves in a cell, accept Wulbren's offer to break out together +1
- Provide Wulbren with any tool capable of destroying a wall +1
- When Wulbren, once freed, takes the boat and sails off without the party, let him go +1
- OR, Playing as a or a Good , say that their chasers won't get past you +1
- OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil , , , , , or +1
- If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners +1
◆ Elsewhere in Moonrise Towers:
- Sever the connection between Linsella and Barnabus +1
- Tell Araj Oblodra that Astarion is his own person. +1
- Then back up Astarion when he refuses to bite Araj, telling her "He said no, what's to discuss" +1
- OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer +1
- Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without ) +1
- OR Ask if it would be all right to give her a scratch (using +1 )
◆ Final fight at the Moonrise:
- In front of Moonrise Towers, offer Jaheira to join you in the upcoming fight +5
- If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a friend. +5
- After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against Ketheric Thorm. +1
- At the rooftop, tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly +1 (either option)
▶ Note: These lines require first Intimidation check or DC 18 Persuasion check, and then any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
DC 21- When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. +1
◆ Dealing with Yurgir and his retinue:
- Lick the dead spider meat +2 (Comes point by point for each lick)
- When speaking to the orthon initially, choose to attack him straightaway. +1
- If you agreed to help Yurgir:
- Speak to Nessa via and her that her love to the orthon is caused by dosed meat +1 (Available if the party have investigated the dead spider or detected thoughts of the Hoarding Merregon)
- Without Animal Handling check and give the beast a scratch behind the ears +1 , pass the DC 16
◆ Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials, answer that this is a distraction OR that you are actually here to gain Ketheric's trust +1 (either option)
◆ Dealing with Balthazar in his outpost:
- Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones +1
- OR, Playing as a , say you do not blunder +1
- OR, Playing as Shadowheart origin, say you belong in this place far more than some bone pile +1
- Agree to clear the way for the necromancer, and then:
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. +1 (Makes Balthazar and his minions hostile)
- Refuse to help the necromancer and choose to attack him +1
- OR, Playing as a (except ), say you will smite him where he stands +1
◆ In the Shadowfell:
- If you have defeated Balthazar:
- Free Aylin +1
- If Balthazar is present and not hostile to the party:
- Tell him to leave, or he is a dead man +1
- OR, PLaying as a Good or Neutral , choose to attack him +1
- If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her. +1
◎ Mind Flayer Colony
◆ In the Necrotic Laboratory:
- Talking to the Waking Mind, succeed the passive check and choose to purge her mind +1
- Talking to the Fresh Mind, wish them good night +1
- Talking to Balthazar, successfully pretend to be a thrall +1
▶ Note:This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric
◆ At the Morgue:
- If Us survived the Nautiloid and is kept in the cage, convince Chop to let it go with you through , or +1
◆ In the Tadpoling Centre, choose to release pod captives +5
◎ After the final fight with Apostle of Myrkul
◆ Talking to Halsin:
- If you still haven't helped him with lifting the curse:
- If you eliminated the curse, ask Halsin to join you +1
◆ Speaking to Jaheira:
- Say that she seems to enjoy herself, then tell you're having the time of your life, too +1
- Agree to have her in the party (either joining you now or waiting at the camp) +3
◆ Talking to Alfira:
- Playing as a , agree to play together a show for the tiefling kids +1
- OR Prompt her to play for them alone +1
◆ Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel survived, tell them you must apologize to Aylin +1
- If Isobel died:
- Apologize before Aylin +1
- OR Tell her it was a strategic move +1
◆ Speaking to Cerys:
- Tell her you're glad they are safe, and mention that Zevlor did his best +1
- Tell Cerys that other will look up to her +1
- Say you couldn't have done it without Jaheira's help +2
- Then ask her not to speak ill of the dead (i.e. Zevlor) +1
- Tell her the Nightsong is the real hero +1
- Say people get paid for doing jobs, and when she answers that she has no money, tell her you were joking +1
◆ Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
- Assure Ide that Mol is somewhere safe +1
- Tell Mattis that Mol will already be at Baldur's Gate when they arrive +1
- Tell Mattis you will look forward to see him in the city +1
- Promise Umi that Mol is fine +1
◆ Talking to others:
- Speaking to Art Cullagh, thank him for his help +1
◎ Camp/Conversation
- Speak to Karlach about Gortash after defeating Apostle of Myrkul +5 (works regardless of whether she was in the party or not)
- Get Dammon upgrade Karlach's engine second time at the Last Light Inn +5
- After the upgrade, prove it worked, laying a hand on her or giving her a hug +5
- OR Kiss Karlach, if you are romancing her +10
▶ Note: Hugging the tiefling starts a romance with her (if it wasn't started before), while the kiss option is available only if the romance is ongoing already and moves it into partnered stage
Act Three
Disapproval
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Act One
Act Two
If entering the Shadow-Cursed Lands from the Grymforge:
- When the shadows warp Harper Yonas, choose to run from the fight -1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul -1
- OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern. -1 (Taking this course immediately starts the fight with remaining Harpers).
▶ Note: Works, too, if you managed to pick up the lantern during the battle.
- If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it -1
When dealing with He Who Was:
- Order Madeline to hurt herself as Ben and Marc did -1 (Evil will have a unique line)
- Then tell her to stab herself and don't stop OR to prove she is sorry -1 (either option)
- Finally succeed a Persuasion roll to keep her going -1
Elsewhere:
- When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern. -1
- When judging with He Who Was, order Madeline to stab herself -1, then to continue -1, and finally succeed a Persuasion roll to keep her going -1.
- Give up all your gold to Gerringothe Thorm. -1
Speaking to Jaheira:
- When talking to Jaheira inside the inn, say you drink to darkness that will come when you drag Isobel to Moonrise Towers -10 (This option is available is you have Z'rell's orders to do it)
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself -1 (either option)
- OR Speak to Isobel and say that she is coming with you -10
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face -10
- Playing as
- Obey your Urge and tell Isobel you crave to kill her -10 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
:
Talking to His Majesty via :
- Hiss back at him, say that he is in your territory, and order to get out -1
- OR, Playing as a , WOOF at him -1
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, coinclude that she abandoned others -1 (use basic line or unique for , , or (except Oathbreaker))
- Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. -1
Talking to Alfira at the inn:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Tell her to stop whining -1
- Ask her about others, and then say that it was a cowardly move -1
- When Alfira asks you how do you keep going, answer that you don't complain constantly -1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now -1
- Before trying to saving captured refugees:
- Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him -1 (either option)
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise -1
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- Tell him that his siblings are better off dead than in cult's hands -1
- OR Tell him to stop whining and do something about it -1
- If either Cal or Lia (or both) died while rescue attempt:
- Garble their names and say you don't know them -1
- If both siblings survived, after they thank you, ask who is going to pay you -1
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly -1
Talking to Ide after drunken Rolan has snapped on her:
- Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. -1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception or Intimidation -1 (either option, requiring a DC 14 roll)
Talking to Harper Meygan mourning Yonas:
- Say that Yonas was better at joking than at keeping himself alive -1
- OR Say that he'd still be around if spent less time on joking -1
- If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it -1
Elsewhere in the inn:
- After Mol is taken during the assault, tell Mattis she's probably dead already. -1
- Question Karlach's encouragement of Mattis' "scamming with the greats". -5
- Playing as Strange Ox. -1
- If trying to talk with it without -1 , choose to "sneer at the disgusting beast"
, give in to your urge to kill the - Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers -1
At the Reithwin Tollhouse:
- Agree to give up all your gold to Gerringothe Thorm. -1
At the cemetery:
- Refuse to help Arabella find her parents. -1
- If you agreed, refuse to take Arabella in at your camp. -1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp -1 ( character will have unique lines and Persuasion option only)
- While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment -1
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- If Minthara is judged:
- Playing as -1 , after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative
- Then tell Z'rell to make her suffer until pain is all she knows -1
- When Z'rell orders you to decide the goblins' fate:
- Kill them through illithid powers (A -1 character will have several options, all gaining points)
Talking to Disciple Z'rell:
At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- Say you expected to see her dismembered -1
- OR, Playing as Wisdom check to reach out to Minthara's mind, tell the questioners to carve her mind apart -1 , if you failed a
- After defeating the questioners, escort Minthara out of Moonrise Towers and tell her you have saved her only for the pleasure of killing her yourself -1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then refuse to help them -1
- Speaking to Wulbren, say that they can die in prison for all you care -1
- Refuse to find tools for Wulbren -1
Elsewhere in Moonrise Towers:
- Reinforce the connection between Linsella and Barnabus -1
- At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off. -1
- Refuse to take Soul Coins from Lann Tarv in exchange for hearing about the souls trapped inside them -5
▶ Note: This line appears only if Karlach is in the party.
Final fight at the Moonrise:
- In front of Moonrise Towers, reject Jaheira's offer to join you in the upcoming fight -5
- If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe. -5
Dealing with Yurgir and his retinue:
- If you agreed to help Yurgir:
Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials, agree to help her if you can -1
Dealing with Balthazar in his outpost, agree to clear the way for him -1
In the Shadowfell:
- If you have defeated Balthazar:
- Kill Aylin -1
- If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric -5
In the Necrotic Laboratory:
- Talking to the Waking Mind:
- Playing as a , tell her that this form fits her much better -1
- Succeed the passive Insight check and choose to consume her mind -1
- Talking to the Fresh Mind, tell them they will never wake again -1
In the Tadpoling Centre:
- Choose to purge the pods -5
After the final fight with Apostle of Myrkul
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards -1
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel died, tell the aasimar you would betray her again on a whim -1
Speaking to Cerys:
- Say they are better off without Zevlor -1
- OR Say "Good riddance" (i.e. to Zevlor) -1
- Tell her people get paid for doing jobs -1 (A character has a unique line here)
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
- OR Tell Ide that her friend is dead anyway -1
- OR Tell Mattis that death happens, and that's it -1
- OR Inform Umi that Mol is dead -1
Others:
- Playing as a , talking to Alfira and decline her proposal to play together for the tiefling kids -1
- Speaking to Jaheira, refuse to recruit her -2
Camp/Conversation
- Sleep with Karlach, next morning tell her that it was a mistake, then confirm it -100
Act Three
Talking to Yenna, be rude to her:
- Ask where did she last see her mum, then say her mother is probably dead. -1
- OR Tell Yenna to get lost. -1
In the Angleiron's Cellar:
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb -1
▶Note: Druid, Rogue and Sorcerer characters will have unique lines for this option
- OR Tell him that you'll take the bomb but use it only as a last resort. -1
- OR Refuse, saying that his plan is too messy and you're out. -1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. -1
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR, Playing as The Dark Urge, propose to kill and kill again -1
- Tell Farlin that you're happy to help them against Cairos and his thugs. -1
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an Evil Cleric, choose to make him suffer -1
- OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade -1 (either option)
- If you succeeded a passive Perception check, choose to make him scream -1
- OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly -1
DC 20
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) -1
- OR Use any Intimidation option -1
- Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
- Talking to Lucretious after defeating false Dribbles, tell her that real Dribbles is probably dead now -1
- Talking to Shadow-Whiskers with , note that her cage looks comfy. -1
- Then tell her to murder whoever she wants OR say "Sure thing, pussycat". -1 (either option)
- Without -1 , choose the line "Kill them all, kitty".
- Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell) -1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- When false Dribbles asks for an assistant, choose to cross your arms and glare. -1
- OR Just answer "No." -1
When passing Zethino's trial, choose answers:
- First question: 'Raphael' -1 OR 'Me' -2
- Second question: 'Going shopping' -1 OR 'Reading' -2
- Third question: 'Worshipping Selûne' -1
Elsewhere in Rivington:
- Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" -1
- Playing as The Dark Urge, offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor -1
- Leave Scratch with Angry Mar'hyah. -1
- If you let Angry Mar'hyah take Scratch back, speak to him and ask to be a good boy -1
- OR Tell him to stop whining -1
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing -1
- OR, Playing as a Rogue, if you are caught inside the Requisitioned Barn by Fist Madigan, tell him this is the only place around worth stealing from -1
In the smugglers' cave:
- In smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, tell her that you were happy to help and ask who did you just kill. -1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause -1
- OR Attack Ulma. -1
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. -1
- OR Threaten Gauntlet Edwynna -1
- OR Attack Edwynna -1
- Agree to deliver the gnome leader's head to Manip Falcäo. -1
- At Sharess' Caress, point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious". -1
- Sign the contract with Raphael at Sharess' Caress -2
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you -1
At the Flaming Fist barracks:
- If failed to convince Arkleia Oloril to trade, attack her -1
When you spot Fist Reynash trying to open a chest:
- Intimidate or blackmail him into giving you his stash -1
- OR Fail the Intimidation check to make him surrender his stash -1 (makes him hostile)
- OR Attack Reynash straightaway -1
- Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you -1
- OR Attack him straightaway or after speaking with him -1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer -1
- Playing as The Dark Urge, when Gortash explains your previous dealings:
- Say that you'll make Orin pay for taking your place -1
- OR Reply that you don't remember a thing, but the plan sounds brilliant -1
- Agree to become allies with Gortash and slay Orin -1
- OR, Playing as The Dark Urge, refuse to make an alliance, saying that you'll possess both the brain and the crown and won't share -1
- Tell Gortash that you coudn't dream of missing his coronation. -1
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
- OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones -3
Talking to Karlach after the coronation:
- If you agreed to become allies with Gortash:
- When Karlach asks whether you intend an alliance, answer that it is your decision, not hers -5
- OR Say you'll do whatever to save the city, and then that Gortash had a pact with Ketheric and Orin OR that you wanted to see where it takes -5 (either option)
- If you declined Gortash 's offer:
- When Karlach asks what you'd make of him, say you're impressed how he wormed his way up -5
In the Wyrm's Rock Prison:
- Talking to Counsellor Florrick, when she sinks into despair, say you don't need her -1
- OR, Convince Florrick to get her bearing, then refuse to help her escape -1
At the Basilisk Gate Barracks:
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Playing as a , tell him to prove Liara Portyr he is not a weakling -1
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and then:
- Advise her to double their shifts and dock their pay -1
- Talking to Fist 'Edge' Arensen at the gallows, tell him you'll stay out of trouble -1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" -1
Speaking to Liara Portyr and Lora Bergauz:
- Propose to help Lora find her daughter for a certain price -1
- If you already know that Vanra died, tell this to Lora, saying it's no matter she believes you or not -1
- Talking to the hag masking as Captain Grisly:
- When looking for a decision, suggest to pay Lora off -1
- OR, Playing as a -1 , mention that killing Lora sounds like the best way
- When the hag offers you money for killing Lora, agree to do it -1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- Say you'll leave now -1
- OR Say "That’s so evil, even I’m impressed." -1
- When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal -1 (An character will have a unique line here)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment -1
- OR Choose to stay out of their debate and do not meddle in -1
Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else -1
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' -1
At the Old Garlow's Place:
First time visiting the place:
- If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" -1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing Ethel -1
- OR Say you are not getting mixed up in this -1
▶ Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via -1 , tell her to SPIT IT OUT
- Talking to Adrielle, say her that if they have pissed off a hag, they're screwed -1
After removing the hex and killing Jatlo:
- Speaking to Mayrina, wonder why has she been still dragging this corpse around -1
- Say you're helping her for the last time -1
- OR Say they will have to deal with this themselves -1
- Talking to Kled, tell him you aren't getting mixed up in this -1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards -1
- OR Say you are not getting mixed up in this -1
- OR Tell her that her actions were moronic and she endangered everyone -1
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem -1
If you have killed Auntie Ethel:
- Talking with Mayrina, tell her you killed Ethel and expect a reward -1
- If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety -1
At the Baldur's Mouth and dealing with its employees:
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you -1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible -1
- Then say you don't care about he's only six -1
At the Flymm Cargo:
- After returning from the Iron Throne, surrender Redhammer to Allandra Grey -1
- At Flymm's Cobblers, talking to Sally Flymm, say it's a pleasure to meet the mother of the Archduke -1
- At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through -1
▶ Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn -1
- Let Astarion complete the Rite of Profane Ascension -1
At Devil's Fee:
- After returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home -1
At the Elfsong Tavern:
- Meeting Lakrissa in the tavern hall, spur her to work instead of talking -1
- OR Tell Lakrissa to get back to work, or you will tell Alan about it -1
- Finding Alfira on the tavern's roof, say you are shocked that she hasn't been arrested for making noise -1
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
- Joke about 'Dwarf and bulette' -1
- In the third round:
- Joke about 'Mind flayer and duergar' -1
At Lora's House:
Talking to Golbraith Stredivas:
- Say that mind flayers are dangerous, and then tell him to leave the city -1
- OR Tell Golbraith that he should be fighting, hot hiding -1
At Highberry's Home:
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it -1
▶ Note: This option requires a passive Medicine check, or DC 10 Perception check for a character
DC 18- Tell Timmy the Orphan that there are bigger problems at the city now -1
- Ask Molly the Orphan whether she knows her father is dead -1
At the House of Grief:
- In front of House of Grief, deceive Arves into giving you money (with or without using on him first) -1
▶ Note: Both options require Deception check
DC 20- Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister -1
The Graveyard:
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask whether he was buried here, and then pay him the "fee" he demands -1
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Report Nina's attempts to Mortarch Gracie Scyre and then:
- OR Advise the girl to practice for a decade, then try again -1
- OR, Playing as -1 , offer Nina to join her brother instead of raising him
Talking to Valmorba:
- Playing as -1 , tell her there's usually not much left once you're done with the body
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem -1
- Speaking to Maude, ask what use do the dead have with flowers -1
In the Abandoned Cistern:
At the Murder Tribunal:
- Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal -10
- Being judged, say you’ve ended your victim and then cut off their hand -1
- OR Say you killed them with a smile on your face and pleasure in your heart -1
- OR Say you killed them slowly and painfully -1
▶ Note: All these options bring approval only if the victim is indeed your kill. Successful Deception rolls on corresponding options do not give approval points
- Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order -1
▶ Note:
characters will have four different options in this dialogue, all bringing same amount of points- After becoming an Unholy Assassin:
- Speaking to Echo of Amelyssan, say that every kill is euphoria -1
In the Lady Jannath's Estate:
If Oskar Fevras was saved in Act One and the estate is now haunted:
- After you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing “saccharine nonsense” -1
In the Heapside Prison:
- Talking to Skittle via , say you don’t want more puns -1
- Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter -1
‘’At the Facemaker's Boutique:’’
- Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Back off. That’s my kill." -1
▶ Note: This option is available if you have found and read at least one copy of Dolor’s list of victims
Talking to Devella Fountainhead:
- Playing as -1
- OR, If you have saved her from Dolor, say you did it only to kill her yourself -1 (Makes Devella and any nearby Flaming Fist hostile to the party)
, tell Devella you are here to sacrifice her
In the Lower City Sewers, talking to Lorna Esthelian:
- Tell her that her boyfriend will show up eventually -1
At the Sorcerous Sundries Talking to Aradin near the entrance:
- If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp -1
Talking to Lorroakan before resolving Dame Aylin’s fate:
- Tell Lorroakan you might hand the Nightsong over for a right price -1
- OR Say you know where she is and might be willing to tell him, too -1
Facing Lorroakan along with Dame Aylin:
- Tell Aylin that things will be easier if she goes quietly -1
- OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return -1
In the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
- Say you didn't like your 'master' anyway -1
- Ask the djinni for some gold -1
At the Society of Brilliance Lodge:
Talking to Havkelaag:
- Sell him the Githyanki Egg that you have obtained in the Creche Y'llek -1
- OR Donate it for free when Havkelaag says he hasn’t got any money -1
Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you failed to save Ulder Ravengard, say the Duke meant nothing to you -1
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you -1
- If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job -1 (Omeluum becomes hostile to the party)
At the Steel Watch Foundry
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing -1
- OR Say it is selfish to value their families more than an entire city -1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him -1 (either option)
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle:
- Tell Barcus that there was no other way -1
- OR Ask whether he wants to die, too -1
- If you killed both Gondians and Ironhands:
- Tell Barcus you did what you could -1
- OR Say that it is for the best if no one of them takes Baldur’s Gate -1
- If you have sided with Gondians:
- OR Say that Wulbren deserved to die -1
- If you convinced both factions to make peace:
- Say he should have killed Wulbren -1
In the House of Hope
Speaking to Hope’s spirit upon arriving to the House:
- When her projection flickers, say the last thing you needed was a mad apparition -1
- OR Continue the dialogue, then tell her she’s mad -1
- When she says she needs you to ask a single question, answer you won’t tell her anything -1
Speaking to Hope’s spirit in front of the Archive:
- Say she is as helpful as a blunt dagger -1
- After freeing Hope from her chains, say you barely stand to look at her -1
Speaking to Hope after defeating Raphael:
- If Korilla was knocked out, tell Hope you should have killed her -1
Talking to the Archivist:
- Fail the Intimidation check on the Archivist -1 (Works either with the contract or with the Orphic Hammer)
In the Boudoir:
- Undress for Haarlep -1
- Tell the incubus you have always dreamt to sleep with Raphael -1
- Tell the incubus they can have your body, but not your mind -1
- Vow your body to Haarlep -1
- When Raphael comes to prevent you from leaving his yield, ask him to let you leave -1
The Bhaal Temple
Talking to Orin:
- Tell her that you’re not interested in abducted companion’s fate -5
- OR Tell her you won’t stop her to kill the abductee -5
- Tell Orin that her vision of the fate of Baldur’s Gate is exquisite -1
Speaking to Avatar of Bhaal after defeating Orin:
- Accept your Father’s gift and blessings -5
▶ Note: This option is available to
▶ Note 2: After the dialogue with the Avatar of Bhaal ends, if Jaheira and/or Minsc are in the party, the dialogue with them starts immediately. Throughout it, if Karlach's approval rate is below 40, she -∞ leaves the party and becomes hostile. [Needs Verification]
Camp/Conversation
- If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. -1
- Kill Gortash without having Karlach in the Party -20