Fist Richter
STR
DEX
CON
INT
WIS
CHA
21 (+5)
13 (+1)
17 (+3)
10 (0)
12 (+1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+8
+1
+7
0
+1
-1
You can make an additional free attack after making an unarmed or weapon attack.
Automatically attack an enemy moving out of your reach.
When you have a Shield , impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.
STR
DEX
CON
INT
WIS
CHA
21 (+5)
13 (+1)
17 (+3)
10 (0)
12 (+1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+10
+1
+9
0
+1
-1
You can make an additional free attack after making an unarmed or weapon attack.
Automatically attack an enemy moving out of your reach.
When you have a Shield , impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.
STR
DEX
CON
INT
WIS
CHA
21 (+5)
13 (+1)
17 (+3)
10 (0)
12 (+1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+8
+1
+7
0
+1
-1
You can make an additional free attack after making an unarmed or weapon attack.
Automatically attack an enemy moving out of your reach.
When you have a Shield , impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.
UID
S_WYR_South_Guard_000
UUID
3e5c5389-46ac-4f3c-8970-7323f38efa51
Stats
FlamingFist_Human_Melee_Defender
Fist Richter is a
human fighter and a member of the
Flaming Fist . He can be found in
Rivington in
Act Three .
“
You keep your distance, and I'll keep mine.
„
Richter is stationed together with Fist Mîran , Fist Jepsen , Gauntlet Edwynna and a Steel Watcher at the South Span Checkpoint . They guard the actual entrance to the Wyrm's Crossing , preventing refugees from entering Baldur's Gate through it. Richter is unwilling to discuss anything with the party, sending them to the Gauntlet to ask whatever they want.
If the party gain access into the Wyrm's Crossing with the help of Ironhand gnomes, Richter chases them (to no avail) together with Fist Jepsen to the wooden footway edge where Manip Falcäo stands, and remains there for some time, trying to spy the gnomes out.
After the player character has gained access into the Wyrm's Crossing (whichever way available) and took a long rest, Richter treats the party as other citizens eligible to cross the checkpoint in any direction.
Characters
Locations Quests