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Ohara Ohira

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Ohara Ohira is a Dark Breaker of Umberlee, found in Act Three.

Involvement[edit | edit source]

Ohara Ohira can be found in the Water Queen's Cellar with other Umberlee followers.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Chromatic Orb: Cold Chromatic Orb: Cold (Action + Level 1 Spell Slot)
Damage: 2~16
2d8ColdCold

Hurl a sphere of energy that deals 2d8Damage TypesCold damage and creates an Ice Ice surface.

 Range: 18 m / 60 ft
Conjure Elemental: Water Elemental Conjure Elemental: Water Elemental (Action + Level 5 Spell Slot)
The water elemental can use Winter's Breath Winter's Breath, Slam Slam, and can mete out cold punishment upon foes with its fists.
 Range: 18 m / 60 ft
Disarming Strike Disarming Strike (Action)   –  Trident
Damage: 5~13
1d6 + 3PiercingPiercing
+ 1d4PiercingPiercing

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Ice Knife Ice Knife (Action + Level 1 Spell Slot)
Damage: 3~22
+ 2d6ColdCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Main Hand Attack Main Hand Attack (Action)   –  Trident
Damage: 4~9
1d6 + 3PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Piercing Strike Piercing Strike (Action)   –  Trident
Damage: 4~9
1d6 + 3PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Rush Attack Rush Attack (Action)   –  Trident
Damage: 4~7
1d4 + 3PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Thunderwave Thunderwave (Action + Level 1 Spell Slot)
Damage: 2~16

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5 ft
AoE: 5 m / 17 ft (Cube)

Loot[edit | edit source]

Idle banter[edit | edit source]

Ohara Ohira ocassionally chats with Tinsy Ralpp Tinsy Ralpp:

Dark Breaker Ohara Ohira: Do you think we could have saved Holli?

  • Seawind Tinsy Ralpp: What do you mean?
    • Dark Breaker Ohara Ohira: If... if Umberlee hadn't drowned her.
      • Seawind Tinsy Ralpp: That was a mercy, Ohara.
        • Seawind Tinsy Ralpp: Just think what could've happened to Holli if Umberlee hadn't intervened.

Dark Breaker Ohara Ohira: But we might've been able to save her!

  • Dark Breaker Ohara Ohira: Maybe she would've still been alive if those fishers didn't pull her out of the water...
    • Seawind Tinsy Ralpp: We can't know that. I'm sure Umberlee's decision was the right one - we have to trust in her.
      • Dark Breaker Ohara Ohira: I hope so...
        • Dark Breaker Ohara Ohira: I know so.

Seawind Tinsy Ralpp: Umberlee will watch over us.

  • Dark Breaker Ohara Ohira: Like she watched over Holli?
    • Seawind Tinsy Ralpp: Ohara! She'll hear you.
      • Dark Breaker Ohara Ohira: I'm sure Umberlee has much more important things to worry about.
        • Seawind Tinsy Ralpp: Ohara, Umberlee sees everything.

Dark Breaker Ohara Ohira: I still can't believe Holli's gone.

  • Seawind Tinsy Ralpp: I know. But we'll always remember her, won't we?
    • Seawind Tinsy Ralpp: And Umberlee will carry her safely to the Deep Wilds.
      • Dark Breaker Ohara Ohira: Umberlee keep her.
        • Seawind Tinsy Ralpp: Umberlee keep her.