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Critical hit

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For the achievement, see Critical Hit.

Critical hits occur when an attacker rolls a natural 20 on their attack roll. Critical hits automatically land regardless of the target's armour class, and the attacker also rolls twice the normal number of dice to determine damage dealt.

While initially a stochastic game mechanic, a number of features, abilities, and items allow one to manipulate the odds of scoring a critical hit. Combined with effects that make critical hits themselves stronger, building around critical hits can be a valid strategic option.

Mechanics[edit | edit source]

Any ability which uses an attack roll, including spell attacks, is capable of landing a critical hit. Any dice that are rolled for damage, including additional dice such as those from smites or combat manoeuvres, are rolled twice. Abilities with multiple attack rolls like Slashing Flourish Slashing Flourish or Scorching Ray Scorching Ray can have multiple critical hits, with each attack rolling independently of the other.

Flat modifiers and bonuses to damage – including one's relevant ability score modifier and proficiency bonus – are not doubled. Attacks that deal a flat amount of damage rather than a die roll, such as Familiars, can roll critical hits but do not deal extra damage on doing so.

Reducing critical threshold[edit | edit source]

Some feats, passive features, and items reduce the critical hit threshold by 1, allowing the attacker to land critical hits by rolling either 19 or 20 on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go lower than 19.

Equipment[edit | edit source]

Weapons[edit | edit source]

Cloaks[edit | edit source]

Armour and headgear[edit | edit source]

Conditions[edit | edit source]

Consumables[edit | edit source]

Class features[edit | edit source]

Feats[edit | edit source]

Illithid Powers[edit | edit source]

  • Fierce Perilous Stakes Fierce Perilous Stakes - Target's critical threshold is reduced by 5, but this also makes the caster vulnerable to all damage. Multiple applications of this feature stack.

Maximising critical hit value[edit | edit source]

Increasing likelihood of critical hits[edit | edit source]

Any effect that triggers a re-roll of an attack die increases the likelihood of landing a critical hit. Attacking with Advantage almost doubles the likelihood of rolling a critical.[2] Features that allow for situational rerolls, like Halfling Luck Halfling Luck, similarly increase the odds. Reducing the critical threshold increases chances of scoring a critical hit accordingly; taking into account advantage and multiple attacks, the odds of hitting at least one critical with a character in one round of combat are as follows:[3]

Critical Hit Threshold Chance without Advantage Chance with Advantage Two attacks with advantage Three attacks with advantage
20 5% 9.75% 18.55% 26.49%
19 10% 19% 34.39% 46.86%
18 15% 27.75% 47.8% 62.29%
17 20% 36% 59.04% 73.79%
16 25% 43.75% 68.36% 82.20%
15 30% 51% 75.99% 88.24%
14 35% 57.75% 82.15% 92.46%

Additional effects on critical hit[edit | edit source]

On the other side of things, some effects add an additional value to critical hits when they occur.

Passives[edit | edit source]

Actions and spells[edit | edit source]

Equipment[edit | edit source]

Guaranteed critical hits[edit | edit source]

There are also several ways to guarantee a critical hit.

Negating critical hits[edit | edit source]

A natural 20 treated as a regular attack roll.

Some equipment prevent attackers from landing critical hits when worn. When a natural 20 is rolled against the wearer, instead of automatically landing, the roll is simply treated as a 20. All attack roll modifiers are applied, and the roll is compared against the wearer's armour class as with any other attack roll. Therefore, while wearing equipment that prevents critical hits, a high enough armour class makes it possible to always be missed by attack rolls, even if a natural 20 is rolled.

Guaranteed critical hits are also affected by these equipment items. [Needs Verification] Conditions such has sleeping and hold person, which would normally provide a critical hit on any attack roll, will no longer do so. However, Luck of the Far Realms will still allow for a critical hit if the attack lands.

Equipment[edit | edit source]

Armour and headgear[edit | edit source]

Shields[edit | edit source]

Notes[edit | edit source]

See also[edit | edit source]

  • Advantage - For more on the calculations behind critical successes, misses, and advantage.