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Muzz

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Muzz is a Doppelganger found in the Under Temple Cave Area under the Open Hand Temple in Act Three.

Involvement[edit | edit source]

Muzz and her fellow doppelgangers are responsible for several murders, including that of Lorgan Father Lorgan. She attacks on sight, together with Zomm Zomm and Rudd Rudd.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Muzz has the statistics, attacks, and abilities of a generic doppelganger.

Flourish Flourish (Bonus Action)   –  Rapier
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Rapier
Damage: 5~12
1d8 + 4PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Morphic Ambush Morphic Ambush (Bonus Action)
Undergo a shocking transformation to startle your foes. Successfully Ambushed Ambushed entities are more susceptible to your attacks.
 Range: Self
AoE: 4 m / 13 ft (Radius)
Recharge: Per combat
Multiattack Multiattack (Action)
Damage: 12~32
+ 2d6 + 4BludgeoningBludgeoning

Descend on an Ambushed Ambushed creature to eviscerate it with your doppleganger claws.

 Melee: 1.5 m / 5 ft
Recharge: Per turn
Slam Slam (Action)
Damage: 2~16

Hit a target with your bare fists.

 Melee: 1.5 m / 5 ft
Weakening Strike Weakening Strike (Action)   –  Rapier
Damage: 5~8
1d4 + 4WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]