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Lady Croup: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Lady Croup | | name = Lady Croup | ||
| full name = Lady Croup | |||
| faction = [[The Guild]] | | faction = [[The Guild]] | ||
| image = Lady Croup Model.png | | image = Lady Croup Model.png |
Revision as of 21:53, 4 June 2024
Lady Croup is one of Nine-Fingers' bodyguards and member of the Guild, encountered during Act Three.
Attacks and abilities
-
Blindness (
)
-
Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
Attack rolls against it have
Advantage and the foe attacks with
Disadvantage.
-
Sneak Attack (
) –
Longbow +1
-
Normal weapon damage +
1d6 (1~6)
Weapon
Deal an extra 1d6 damage to a foe you have
Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have
Disadvantage.
Range: Normal weapon range
Recharge: Per turn
-
Faerie Fire (
)
-
All targets within the light turn visible, and
Attack rolls against them have
Advantage.
-
Bardic Inspiration (
)
-
Inspire an ally to go beyond their capabilities with your performance. They can add a
+1d6 bonus to their next
Attack roll,
Ability check, or
Saving throw.
Range: 18 m / 60 ft
Notes
- Nine-Fingers' bodyguards all have the
Thief passive Fast Hands, even if they are not rogues.
- Summonable as an ally through
Gather Your Allies variant
Guildmaster Keene's Fixers, if the party completed Aid the Underduke and sided with the Guild.
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