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| t hp = 23
| t hp = 23
| movement m = 9
| movement m = 9
| xp = 1
| weight kg = 75
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| hiddenlevel = 3
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| cha = 16
| cha = 16
| passives = Opportunity Attack
| passives = Opportunity Attack
| uuid = 2af25a85-5b9a-4794-85d3-0bd4c4d262fa
| uid = S_GLO_Volo
| stats = GLO_Volo
}}
}}
'''Volothamp Geddarm''', or '''Volo''', for short, is a [[Camp Follower]] in ''[[Baldur's Gate 3]]''. He can be first found at the [[Sacred Pool]] during [[Act One]], interviewing a bear. Volo is a recurring character in {{FRWiki|Forgotten Realms}} media and a returning character from ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''.
'''Volothamp Geddarm''', or '''Volo''', for short, is a [[Camp Follower]] in ''[[Baldur's Gate 3]]''. He can be first found at the [[Sacred Pool]] during [[Act One]], interviewing a bear. Volo is a recurring character in {{FRWiki|Forgotten Realms}} media and a returning character from ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''.
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== Overview ==
== Overview ==
Volothamp Geddarm is a widely travelled wizard, most well known for his guidebooks, such as ''{{FRWiki|Volo's Guide to Monsters}}'' and ''Volo's Guide to Waterdeep''. {{CharLink|Elminster}}, an occasional fact checker and editor of his books - notably Volo's ''Guide to Monsters'', has said he is prone to "exaggeration, misrepresentation, and flights of fancy". {{ref|Greenwood, Ed (January 1996). ''Volo's Guide to the Dalelands''. TSR, Inc, pp. 4–5.}}
Volothamp Geddarm is a widely travelled wizard, most known for his guidebooks such as ''{{FRWiki|Volo's Guide to Monsters}}'' and ''Volo's Guide to Waterdeep''. {{CharLink|Elminster}}, an occasional fact checker and editor of his books - notably Volo's ''Guide to Monsters'' - has said he is prone to "exaggeration, misrepresentation, and flights of fancy".{{ref|Greenwood, Ed (January 1996). ''Volo's Guide to the Dalelands''. TSR, Inc, pp. 4–5.}}


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Volo is found at the [[Sacred Pool]] in the Emerald Grove. If the party interact with him, he will request an interview on the recent Goblin assault against the Grove. He soon departs for the [[Goblin Camp]], intent on documenting Goblin behavior from the inside.
Volo is found at the [[Sacred Pool]] in the [[Emerald Grove]]. If interacting with him, he requests an interview on the recent [[Goblin|goblin]] assault against the Grove. He then departs for the [[Goblin Camp]], intent on documenting goblin behavior from the inside.


The party will later find Volo as a captive to the Goblins, forced to act as their jester and "entertainment". After a difficult performance, Volo is locked in a cage inside the [[Defiled Temple]]. If he is rescued, the party can invite him to their [[Campsite]]. If Volo is not freed before the conclusion of the Grove's quest line, he will remain in the Goblin Camp awaiting rescue.
The party later finds Volo as a captive to the goblins, who force him to act as their jester and "entertainment". After faltering his performance, Volo is locked in a cage inside the [[Defiled Temple]]. If rescued, the party can invite him to their [[Campsite]]. If not freed before the conclusion of the Grove's quest line, Volo remains in the Goblin Camp awaiting rescue.


If the party attempt to pickpocket Volo during his dialogue after opening the cage door, Volo does not drink a {{SmRarityItem|Potion of Invisibility}}. Instead, he stands still and initiates combat with any patrolling Goblin that sees him. The party is not forced into combat even after Volo dies.
If attempting to pickpocket Volo during his dialogue after opening the cage door, Volo does not drink a {{SmRarityItem|Potion of Invisibility}}. Instead, he stands still and initiates combat with any patrolling goblin that sees him. The party members are not forced into combat even after Volo dies.


If Volo arrives at the party's Campsite, he can offer to remove the Mind Flayer [[Tadpole]] from the player character's skull via a highly questionable method. Agreeing to his eye surgery will end in catastrophe, but the player character will permanently receive {{Pass|Volo's Ersatz Eye}} as compensation. This offer is only available during Acts One and Two. After the surgery is complete, Volo leaves.
If Volo arrives at the party's Campsite, he offers to remove the [[Mind Flayer Tadpole|mind flayer tadpole]] from the player character's skull via a highly questionable eye surgery. Agreeing to his eye surgery ends in catastrophe, but the player character receives  {{SmRarityItem|Volo's Ersatz Eye}} as compensation, granting a [[Volo%27s_Ersatz_Eye_(passive_feature)|permanent enhancement]]. This offer is only available during Acts One and Two. If accepting the surgery, Volo leaves afterwards.


At the conclusion of the Druid's Grove quest line, Volo will attend the celebratory party regardless of which side the party aligned with. If the Grove was protected, he will sing a song. If the Grove was attacked, he will be kept in a cage (for his own protection) and will ask the player character pointed questions as to how they justify slaughtering the refugees.
At the conclusion of the Emerald Grove quest line, Volo attends the celebratory party regardless of which side the party aligned with. If the Grove was protected, he sings a song. If the Grove was attacked, he is kept in a cage (for his own protection) and asks the player character pointed questions as to how they justify slaughtering the [[Tiefling refugees|refugees]].


If the player character does not allow Volo to perform eye surgery, he remains in the camp until the end of Act Two. He does not have any new dialogue but can act as a vendor via the "Trade" option in the dialogue UI. Like other Traders, his inventory continually refreshes with 5 {{SmRarityItem|Potion of Animal Speaking|Potions of Animal Speaking}} and various [[Scrolls]] that roughly match the party's level, including up to Level 6 spells. Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.
If the player character does not allow Volo to perform eye surgery, he remains in the camp until the end of [[Act Two]]. He does not have any new dialogue but can act as a vendor via the "Trade" option in the dialogue UI. Like other Traders, his inventory continually refreshes with 5 {{SmRarityItem|Potion of Animal Speaking|Potions of Animal Speaking}} and various [[Scrolls|scrolls]] that roughly match the party's level, including up to Level 6 spells. Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.


=== Act Three ===
=== Act Three ===
In [[Baldur's Gate]], Volo can be found trapped again in front of the [[Steel Watch Foundry]] near the [[Grey Harbour Docks]], tied to a railcart loaded with {{SmRarityItem|Smokepowder Barrel|Smokepowder Barrels}} and with an angry mob ready to execute him. After rescuing and talking to him, he will appear again at camp and will give the party the book {{SmRarityItem|Regarding the Slayer}}.
In [[Baldur's Gate]], Volo can be found trapped in front of the [[Steel Watch Foundry]] near the [[Grey Harbour Docks]], tied to a railcart loaded with {{SmRarityItem|Smokepowder Barrel|Smokepowder Barrels}} and an angry mob ready to execute him. After rescuing and speaking with him, he appears again at camp and offers the book {{SmRarityItem|Regarding the Slayer}}.


== Companion approval ==
== Companion approval ==
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<!-- Approvals verified in game data files. -->
<!-- Approvals verified in game data files. -->
== Combat ==
== Combat ==
=== Attacks and abilities ===
Volo has no spell slots, but knows the following spells:
Volo has no spell slots, but knows the following spells:
{{Feature box|colour spray}}{{Feature box|grease}}{{Feature box|magic missile}}
{{Feature box|Colour Spray}}
{{Feature box|Grease}}
{{Feature box|Magic Missile}}


== Store ==
== Store ==
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In addition, he sells a random Scholar/Travel/Monster/Politics/Entertainment book.
In addition, he sells a random Scholar/Travel/Monster/Politics/Entertainment book.


== Related literature==
== Related literature ==
{{div col}}
{{div col}}
* {{MdRarityItem|Balthazar Personal Notes: 3}}
* {{MdRarityItem|Balthazar Personal Notes: 3}}
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* Volo has appeared in multiple adventures, notably ''{{FRWiki|Tomb of Annihilation}}'', ''{{FRWiki|Waterdeep: Dragon Heist}}'' and ''{{FRWiki|Waterdeep: Dungeon of the Mad Mage}}'', as well as several video games such as ''Neverwinter Nights 2: Storm of Zehir'', ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''.
* Volo has appeared in multiple adventures, notably ''{{FRWiki|Tomb of Annihilation}}'', ''{{FRWiki|Waterdeep: Dragon Heist}}'' and ''{{FRWiki|Waterdeep: Dungeon of the Mad Mage}}'', as well as several video games such as ''Neverwinter Nights 2: Storm of Zehir'', ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''.
* Volo met the protagonist of the previous ''Baldur's Gate'' games twice, and even got his hands on Irenicus' notes on torturing the protagonist (see ''[[Regarding the Slayer]]'').
* Volo met the protagonist of the previous ''Baldur's Gate'' games twice, and even got his hands on Irenicus' notes on torturing the protagonist (see ''[[Regarding the Slayer]]'').
* If an [[Instrument]] is played near Volo, he will join in by whistling.
* If an [[Instrument]] is played near Volo, he joins in by whistling.
* In the Druid camp, Volo claims that he never learned how to speak with animals, despite carrying and selling a [[Potion of Animal Speaking]].
* If approached in his cell at the Goblin Camp, Volo will always recognize a character he spoke to previously at the Grove, even if {{SAI|Disguise Self|disguised}}, suggesting he may have some form of Truesight capability.
* In the Emerald Grove, Volo claims he never learned how to speak with animals, despite carrying and selling {{SmRarityItem|Potion of Animal Speaking|Potions of Animal Speaking}}.
{{noteend}}
{{noteend}}



Latest revision as of 03:32, 23 January 2025

Volothamp Geddarm, or Volo, for short, is a Camp Follower in Baldur's Gate 3. He can be first found at the Sacred Pool during Act One, interviewing a bear. Volo is a recurring character in Forgotten Realms media and a returning character from Baldur's Gate and Baldur's Gate II: Throne of Bhaal.

Our fates are bound, my wisdom vast, I dearly hope our kinship lasts!
Volo's dedication written in Volo's Guide to Baldur's Gate (Signed)

Overview[edit | edit source]

Volothamp Geddarm is a widely travelled wizard, most known for his guidebooks such as Volo's Guide to Monsters and Volo's Guide to Waterdeep. Elminster Elminster, an occasional fact checker and editor of his books - notably Volo's Guide to Monsters - has said he is prone to "exaggeration, misrepresentation, and flights of fancy".[1]

Involvement[edit | edit source]

Act One[edit | edit source]

Volo is found at the Sacred Pool in the Emerald Grove. If interacting with him, he requests an interview on the recent goblin assault against the Grove. He then departs for the Goblin Camp, intent on documenting goblin behavior from the inside.

The party later finds Volo as a captive to the goblins, who force him to act as their jester and "entertainment". After faltering his performance, Volo is locked in a cage inside the Defiled Temple. If rescued, the party can invite him to their Campsite. If not freed before the conclusion of the Grove's quest line, Volo remains in the Goblin Camp awaiting rescue.

If attempting to pickpocket Volo during his dialogue after opening the cage door, Volo does not drink a Potion of Invisibility. Instead, he stands still and initiates combat with any patrolling goblin that sees him. The party members are not forced into combat even after Volo dies.

If Volo arrives at the party's Campsite, he offers to remove the mind flayer tadpole from the player character's skull via a highly questionable eye surgery. Agreeing to his eye surgery ends in catastrophe, but the player character receives Volo's Ersatz Eye as compensation, granting a permanent enhancement. This offer is only available during Acts One and Two. If accepting the surgery, Volo leaves afterwards.

At the conclusion of the Emerald Grove quest line, Volo attends the celebratory party regardless of which side the party aligned with. If the Grove was protected, he sings a song. If the Grove was attacked, he is kept in a cage (for his own protection) and asks the player character pointed questions as to how they justify slaughtering the refugees.

If the player character does not allow Volo to perform eye surgery, he remains in the camp until the end of Act Two. He does not have any new dialogue but can act as a vendor via the "Trade" option in the dialogue UI. Like other Traders, his inventory continually refreshes with 5 Potions of Animal Speaking and various scrolls that roughly match the party's level, including up to Level 6 spells. Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.

Act Three[edit | edit source]

In Baldur's Gate, Volo can be found trapped in front of the Steel Watch Foundry near the Grey Harbour Docks, tied to a railcart loaded with Smokepowder Barrels and an angry mob ready to execute him. After rescuing and speaking with him, he appears again at camp and offers the book Regarding the Slayer.

Companion approval[edit | edit source]

  • If Volo is allowed to perform his operation Astarion disapproves -1 Lae'zel disapproves -1 Shadowheart disapproves -1 Karlach disapproves -1

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Volo has no spell slots, but knows the following spells:

Colour Spray Colour Spray ()
Blind Blind creatures up to a combined 33 Hit Points.
 Range: Self
AoE: 5 m / 15 ft (Cone)
Grease Grease ()
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Magic Missile Magic Missile ()
1d4 + 1 (2~5) Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft

Store[edit | edit source]

Corresponds to the DEN_Volo_Trade treasure table.

Item Quantity Chance
Scroll Table 9 Always
Potion of Healing 3 Always
Grease Bottle 1 Always
Thieves' Tools 4;5;6 Always
The Whispering Promise 1 Always
Potion of Animal Speaking 5 Always
Poor Trader Table 1 Always
Common Music Instrument Subtable 3 Always

In addition, he sells a random Scholar/Travel/Monster/Politics/Entertainment book.

Related literature[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Volo is voiced by Stephen Hogan, replacing Rob Paulsen from previous games.
  • Volo has appeared in multiple adventures, notably Tomb of Annihilation, Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage, as well as several video games such as Neverwinter Nights 2: Storm of Zehir, Baldur's Gate and Baldur's Gate II: Throne of Bhaal.
  • Volo met the protagonist of the previous Baldur's Gate games twice, and even got his hands on Irenicus' notes on torturing the protagonist (see Regarding the Slayer).
  • If an Instrument is played near Volo, he joins in by whistling.
  • If approached in his cell at the Goblin Camp, Volo will always recognize a character he spoke to previously at the Grove, even if disguised disguised, suggesting he may have some form of Truesight capability.
  • In the Emerald Grove, Volo claims he never learned how to speak with animals, despite carrying and selling Potions of Animal Speaking.

References[edit | edit source]

  1. Greenwood, Ed (January 1996). Volo's Guide to the Dalelands. TSR, Inc, pp. 4–5.

External links[edit | edit source]

Volothamp Geddarm on the Forgotten Realms Wiki