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Brawler Gurd is a goblin stationed in the Goblin Camp in Act One.

This ain't the party, pal. We're workin' here.
Gurd

Involvement edit

Act One edit

Brawler Gurd can be found in the room west of Dror Ragzlin Dror Ragzlin, where Brakkal Brakkal is imprisoned. If Minthara Minthara discovers the location of the Emerald Grove and launches an attack, Gurd participates in the raid.

Combat edit

Attacks and abilities edit

Flourish Flourish (Bonus Action)   –  Goblin Scimitar
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Lacerate Lacerate (Action)   –  Goblin Scimitar
Damage: 2~7
1d6 + 1SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Goblin Scimitar
Damage: 2~7
1d6 + 1SlashingSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Throw Stone Throw Stone (Action)
Damage: 1~4

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Loot edit

Idle banter edit

Zurga: Don't get too comfortable, you 'orrible sacks of muck. Drow might need us any time.

  • Brawler Gurd: Ain't been comfortable since we been here. I miss the swamp.
    • Brawler Gurd: Proper nice that swamp was.

External links edit