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Zenovia Dawg: Difference between revisions

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| cha = 12
| cha = 12
| passives = Darkvision, Extra Attack, Fey Ancestry, Opportunity Attack, Second-Story Work
| passives = Darkvision, Extra Attack, Fey Ancestry, Opportunity Attack, Second-Story Work
| uuid = bed33e19-1620-4845-aaa6-52de87f7e2e8
| uid = S_WYR_MerchantsHouse_ThugLeader
| stats = WYR_MerchantsHouse_HalfElf_Figher_Rogue
}}
}}


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{{Rivington}}
{{Rivington}}
[[Category:Half-Elves]]
[[Category:Half-Elves]]
[[Category:High Half-Elves]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 03:41, 23 January 2025

Zenovia Dawg is a member of The Guild found in Rivington during Act Three. She has been hired by Arfur Gregorio Arfur Gregorio to eject the squatters from his mansion, a task that the party can assist or interfere with.

Involvement[edit | edit source]

Zenovia can be found arguing with Arfur outside his mansion. She is accompanied by her fellow Guild members: Gleeful Clong Gleeful Clong, Scarpers Scarpers, and Dimples Backster Dimples Backster. Arfur demands Zenvoia help him remove the squatters in his home, however Zenovia argues that she and her group were only paid to act as caravan guards and anything more will cost extra.

The party can help Arfur remove the squatters, or insist he leave them be. If helping the squatters, then Arfur pays Zenovia to attack. She can be intimidated intimidated to abandon Arfur's side and leave peacefully.

If the using Detect Thoughts Detect Thoughts it is revealed that Arfur is afraid of something being discovered in his basement. If then choosing the dialogue option "Mind if I take a look?", Arfur immediately pays Zenovia and she attacks without any Intimidation Intimidation check.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack Main Hand Attack ()   –  Scimitar
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Trip Attack (Melee) Trip Attack (Melee) ()   –  Scimitar
Normal weapon damage + Superiority Die Damage TypesWeapon damage A powerful attack that possibly knocks the target Prone Prone.
STR Save
 Range: Normal weapon range
Recharge: Per turn

Loot[edit | edit source]