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{{Infobox creature
{{Infobox creature
| name = Owlbear
| name = Owlbear
| image =  
| image = <gallery>
<gallery>
Owlbear Mum.webp|In-game
Owlbear Mum.webp|Portrait
Owlbear Model.png|Model
Owlbear Model.png|Model
Portrait Owlbear.png|Portrait
</gallery>
</gallery>
| race = Beast
| race = [[Beast]]
| family = [[Owlbear Cub]]<br>Unnamed cub (deceased)<br>[[Owlbear Mate|Mate]]
| family = [[Owlbear Cub]]<br>Unnamed male cub (deceased)<br>[[Owlbear Mate|Mate]]
| level = 3
| level = 3
| size = Large
| size = [[Large]]
| type = Beast
| type = [[Beast]]
| ac = 13
| ac = 13
| e hp = 63
| e hp = 63
Line 31: Line 31:
| h conditions = Distressed, Legendary Action: Call Consort
| h conditions = Distressed, Legendary Action: Call Consort
| passives = Darkvision, Multiattack: Enraged, Opportunity Attack
| passives = Darkvision, Multiattack: Enraged, Opportunity Attack
| h passives = Darkvision, Multiattack: Enraged, Opportunity Attack, Legendary Action: Call Consort
| h passives = Darkvision, Legendary Action: Call Consort, Multiattack: Enraged, Opportunity Attack


| athletics = 5
| acrobatics = 1
| perception = 6
}}
}}
'''Owlbears''' are a type of [[List_of_Creature_Types#Beast|Beast]] [[List of Creature Types|creature]] found in [[Owlbear Nest]] in [[Act One]] as an optional boss fight. Resembling large feathered bears with the head of an owl, they are quick to anger, extremely strong and seemingly constantly hungry. While highly territorial, its recent injury from the [[Cult of the Absolute]] has left it notably weakened.
'''Owlbears''' are a type of beast creature found in the [[Owlbear Nest]] in [[Act One]] as an optional boss fight. Resembling large feathered bears with the head of an owl, they are quick to anger, extremely strong and seemingly constantly hungry. While highly territorial, its recent injury from the [[Cult of the Absolute]] left it notably weakened.


== Attacks and abilities ==
== Involvement ==
{{Feature box|Claws (Owlbear)}}
=== Act One ===
If approaching the nest, the owlbear confronts the party. Depending on whether {{SAI|Speak with Animals}} is active, the following options allow for retreat:
 
==== Without Speak with Animals ====
* {{Dialogue option|''Study the owlbear's behaviour.''|roll=Animal Handling|dc=15}}
** {{Dialogue option|''Hold out your palms - you mean no harm.''}}
** {{Dialogue option|''Back away slowly.''}}
* {{Dialogue option|''Back away.''|roll=Survival|dc=15}}
* {{Dialogue option|''Puff out your chest and roar.|roll=Performance|dc=15}}  {{Approval|Shadowheart|-1}}
* {{Dialogue option|'''''ROAR.'''''|tags=Barbarian|roll=Performance|dc=15|advantage=y}}


{{Feature box|Multiattack (Owlbear)}}
==== With Speak with Animals ====
* {{Dialogue option|You're injured - there's still half a ''spear'' lodged in your head.}}
* {{Dialogue option|That eye - or lack of it - must have you in a lot of pain. I should know.|tags=One-Eyed, Wyll}}
* {{Dialogue option|''Move closer.''}}
** {{Dialogue option|Let me go, or you'll watch your cub die before I finish you.|roll=Intimidation|dc=10}}
** {{Dialogue option|Just allow me to leave. I'm no threat to you or your cub.|roll=Persuasion|dc=10}}
** {{Dialogue option|Come, then. Once I've plucked you, I'll have your cub for dessert.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
** {{Dialogue option|'''COME - FIGHT!'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
** {{Dialogue option|You need rest - let nature heal you. This is no time for a fight.|tags=Druid|roll=Persuasion|dc=5}}
** {{Dialogue option|I would never intrude on your nest knowingly. This was a simple mistake.|tags=Ranger|roll=Persuasion|dc=5}}


{{Feature box|Crushing Flight}}
Any other check or response results in the owlbear attacking.


== Combat ==
=== Attacks and abilities ===
{{Feature box|A Mother's Desperation}}
{{Feature box|A Mother's Desperation}}
{{Feature box|Claws (Owlbear)}}
{{Feature box|Crushing Flight}}
{{Feature box|Multiattack (Owlbear)}}


=== Honour Mode ===
=== Honour Mode ===
{{Feature box|Call Consort}}
{{Feature box|Call Consort}}
{{Passive box|Legendary Action: Call Consort}}


== Tactics ==
=== Tactics ===
While the '''Owlbear''' can not make [[Critical Hit|Critical Hits]] because of its recent injury, it is still a powerful and dangerous creature. Many of its abilities focus on knocking others [[Prone (Condition)|Prone]], such as Crushing Flight, allowing it to attack with [[Advantage]] on successive hits against its prone victim. When taken to half health, its rage ability will trigger, increasing its damage further with both increased [[Strength]] and [[Multiattack]]. It will also have the support of the [[Owlbear Cub]], though it is best to ignore the cub if you plan to recruit it later on for your [[Campsite|Camp]].
While the owlbear cannot make [[Critical Hit|Critical Hits]] because of its recent injury, it is still a powerful and dangerous creature. Many of its abilities knock others [[Prone (Condition)|Prone]], such as Crushing Flight, allowing it to attack with [[Advantage]] on successive hits against its prone victim. When taken to half health, its rage ability triggers, increasing its damage by increasing its [[Strength]] and [[Multiattack]]. It also has the support of the [[Owlbear Cub]], though it is weak and can often be ignored. It is best to ignore the cub if planning to recruit it for the [[Campsite|Camp]]. However, it attempts to flee if badly hurt.
 
However, because of the Owlbear's injury, it is far easier to sneak up on it as it has [[Disadvantage]] on [[Perception]]. A more direct approach can use [[Andrick]] and [[Brynna]] to help in the fight if convinced, who, acting as soft targets, can be useful distractions and support. Spells, items or weapon abilities that require a [[Dexterity]] [[Saving Throw]] like [[Grease]], [[Grease Bottle]] or [[Topple (Weapon Action)|Topple]] are quite effective in slowing it down. When it is enraged, it is best to finish the fight quickly before its multiattack shreds through the group.


== Companion approval ==
The owlbear's injury imposes [[Disadvantage]] on [[Perception]] checks which causes a -5 penalty to [[Perception#Passive Perception|Passive Perception]] to detect [[Hide|hidden]] creatures. However, this does {{em|not}} make it easier to sneak up on it because it has an unlisted +5 bonus to Perception that counteracts this penalty. Alternatively, {{CharLink|Andrick}} and {{CharLink|Brynna}} can be convinced to help in the fight. They can act as useful distractions and support. Spells, items or weapon abilities that require a [[Dexterity]] [[Saving Throw]] like {{SAI|Grease}}, {{SmRarityItem|Grease Bottle}} or {{SAI|Topple}} are effective in slowing the owlbear. When it is enraged, it is best to finish the fight quickly before its multiattack shreds through the group.
Walking into the nest area without [[Speak with Animals]].
* {{Ability check|Animal Handling|15}}. - ''Study the owlbear's behaviour.''
** ''Hold out your palms - you mean no harm.'' OR ''Back away slowly.''
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
** ''Move towards the cub.''
:: {{Approval|Karlach|-1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|-1}}
* {{Ability check|Survival |15}}. - ''Back away.'' OR {{Ability check|Performance |15}}. - ''Puff out your chest and roar.''
:: Inspiration:[[Outlander]] {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
* ''Attack.''
:: {{Approval|Karlach|-1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|-1}}


Convincing the owlbear not to attack outright is helpful for pre-combat positioning and allows the party to prepare a stealth ambush.


Walking into the nest area with [[Speak with Animals]].
In Honor Mode, {{Cond|Silenced|Silencing}} or {{Cond|Incapacitated|Incapacitating}} the owlbear prevents it from using its legendary action.
* {{Ability check|Intimidation|10}}. - "Let me go, or you'll watch your cub die before I finish you." OR Persuasion DC 10 - "Just allow me to leave. I'm no threat to you or your cub." OR Druid Persuasion DC 5 "You need to rest, let nature heal you. This is no time for a fight."
:: Inspiration:[[Outlander]] {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
* "You've had your last meal, beast. You and your cub alike." OR ''Attack'' OR ''Step Closer''
:: {{Approval|Karlach|-1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|-1}}


As long as Animal Handling is not used, the [[Outlander]] inspiration Mother's Fury can be gained by making the owlbear let the adventurers leave peacefully or possibly by killing it.
=== Notable loot ===
* {{MdRarityItem|Head of a Broken Spear}}


== Notable loot ==
== Companion approval ==
* {{MdRarityItem|Head of a Broken Spear}}
Convincing the owlbear to retreat and let you go:
: {{Approval|Gale|+1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}}
Attacking or starting combat:
: {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}}  


== Notes ==
As long as Animal Handling is not used, the inspiration [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Mother's Fury]] is granted for [[Outlander|outlanders]] if the owlbear allows the party to leave peacefully.
* The '''Owlbear''' found in the [[Owlbear Nest]] is already damaged by 8 points when it is encountered. This particular Owlbear also has the {{cond|Distressed}} condition.
* The '''Owlbear''' found in the [[Owlbear Nest]] will be killed by goblins after a Long Rest if you enter the cave but don't resolve it yourself.
* In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a [[Monstrosity]], not a [[Beast]]. The Owlbear being classified as it currently is in [[Baldur's Gate 3]] is more in line to previous editions, such as fourth and third.


== Gallery ==
== Gallery ==
<gallery>
<gallery heights="250px">
Owlbear.webp | Owlbear
Owlbear.webp | Owlbear
Bert-vanhengel-bert-vanhengel-bg3-owlbear-03.jpg|Render by Bert Vanhengel
</gallery>
</gallery>
== Notes ==
{{notebegin}}
* The owlbear in the [[Owlbear Nest]] is already damaged by 8 points when encountered. This particular Owlbear also has the {{cond|Distressed}} condition.
* The owlbear in the Owlbear Nest will be killed by goblins after a Long Rest after entering the cave.
* In the fifth edition of Dungeons and Dragons, an owlbear is classed as a [[Monstrosity]], not a [[Beast]]. The owlbear being classified as it currently is in ''[[Baldur's Gate 3]]'' is more in line to previous editions, such as fourth and third.
{{noteend}}
== Bugs ==
* A stalactite hangs over the [[Owlbear|owlbear mother]], which is interactive but does not function.


== External links ==
== External links ==

Latest revision as of 18:33, 4 January 2025

Owlbears are a type of beast creature found in the Owlbear Nest in Act One as an optional boss fight. Resembling large feathered bears with the head of an owl, they are quick to anger, extremely strong and seemingly constantly hungry. While highly territorial, its recent injury from the Cult of the Absolute left it notably weakened.

Involvement[edit | edit source]

Act One[edit | edit source]

If approaching the nest, the owlbear confronts the party. Depending on whether Speak with Animals Speak with Animals is active, the following options allow for retreat:

Without Speak with Animals[edit | edit source]

  • [ANIMAL HANDLING] Study the owlbear's behaviour. (DC 15)
    • Hold out your palms - you mean no harm.
    • Back away slowly.
  • [SURVIVAL] Back away. (DC 15)
  • [PERFORMANCE] Puff out your chest and roar. (DC 15) Shadowheart disapproves -1
  • [BARBARIAN] [PERFORMANCE] ROAR. (DC 15 Advantage Icon.png)

With Speak with Animals[edit | edit source]

  • You're injured - there's still half a spear lodged in your head.
  • [ONE-EYED] [WYLL] That eye - or lack of it - must have you in a lot of pain. I should know.
  • Move closer.
    • [INTIMIDATION] Let me go, or you'll watch your cub die before I finish you. (DC 10)
    • [PERSUASION] Just allow me to leave. I'm no threat to you or your cub. (DC 10)
    • [BARBARIAN] [INTIMIDATION] Come, then. Once I've plucked you, I'll have your cub for dessert. (DC 10 Advantage Icon.png)
    • [BERSERKER] [INTIMIDATION] COME - FIGHT! (DC 10 Advantage Icon.png)
    • [DRUID] [PERSUASION] You need rest - let nature heal you. This is no time for a fight. (DC 5)
    • [RANGER] [PERSUASION] I would never intrude on your nest knowingly. This was a simple mistake. (DC 5)

Any other check or response results in the owlbear attacking.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

A Mother's Desperation A Mother's Desperation
Increase Strength by 3, while Armour Class Armour Class is reduced by 1.
Claws Claws ()

Lash out with deadly claws and push the target back 1.5 m / 5 ft.

 Melee: 1.5 m / 5  ft
Crushing Flight Crushing Flight ()
2d8 (2~16) Damage TypesBludgeoning

Leap at a target to bite it and knock it Prone Prone

STR Save
 Range: 21 m / 70 ft
Multiattack Multiattack ()
+

Aim multiple attacks at a target. If the second attack hits, the target is pushed back 1.5 m / 5 ft and knocked Prone Prone.

 Melee: 1.5 m / 5  ft

Honour Mode[edit | edit source]

Call Consort Call Consort
Summon your mate to protect you in battle.
 Range: Self
Legendary Action: Call Consort Legendary Action: Call Consort
Once per combat, the Owlbear mother can spend a Legendary Action to summon summon her mate when she is attacked.

Tactics[edit | edit source]

While the owlbear cannot make Critical Hits because of its recent injury, it is still a powerful and dangerous creature. Many of its abilities knock others Prone, such as Crushing Flight, allowing it to attack with Advantage on successive hits against its prone victim. When taken to half health, its rage ability triggers, increasing its damage by increasing its Strength and Multiattack. It also has the support of the Owlbear Cub, though it is weak and can often be ignored. It is best to ignore the cub if planning to recruit it for the Camp. However, it attempts to flee if badly hurt.

The owlbear's injury imposes Disadvantage on Perception checks which causes a -5 penalty to Passive Perception to detect hidden creatures. However, this does not make it easier to sneak up on it because it has an unlisted +5 bonus to Perception that counteracts this penalty. Alternatively, Andrick Andrick and Brynna Brynna can be convinced to help in the fight. They can act as useful distractions and support. Spells, items or weapon abilities that require a Dexterity Saving Throw like Grease Grease, Grease Bottle or Topple Topple are effective in slowing the owlbear. When it is enraged, it is best to finish the fight quickly before its multiattack shreds through the group.

Convincing the owlbear not to attack outright is helpful for pre-combat positioning and allows the party to prepare a stealth ambush.

In Honor Mode, Silencing Silencing or Incapacitating Incapacitating the owlbear prevents it from using its legendary action.

Notable loot[edit | edit source]

Companion approval[edit | edit source]

Convincing the owlbear to retreat and let you go:

Gale approves +1 Lae'zel disapproves -1 Shadowheart approves +1 Karlach approves +1

Attacking or starting combat:

Lae'zel approves +1 Shadowheart disapproves -1 Karlach disapproves -1

As long as Animal Handling is not used, the inspiration Mother's Fury is granted for outlanders if the owlbear allows the party to leave peacefully.

Gallery[edit | edit source]

Notes[edit | edit source]

  • The owlbear in the Owlbear Nest is already damaged by 8 points when encountered. This particular Owlbear also has the Distressed Distressed condition.
  • The owlbear in the Owlbear Nest will be killed by goblins after a Long Rest after entering the cave.
  • In the fifth edition of Dungeons and Dragons, an owlbear is classed as a Monstrosity, not a Beast. The owlbear being classified as it currently is in Baldur's Gate 3 is more in line to previous editions, such as fourth and third.

Bugs[edit | edit source]

  • A stalactite hangs over the owlbear mother, which is interactive but does not function.

External links[edit | edit source]

Owlbear on the Forgotten Realms Wiki