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Water Myrmidon

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Water Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Water Myrmidons[edit | edit source]

Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack Main Hand Attack ()   –  Trident of the Depths
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Hiemal Strike Hiemal Strike ()
Normal weapon damage +
1d10 (1~10) Damage TypesCold

Pierce a creature with your frost-rimed trident and Chill Chill it.

 Melee: 1.5 m / 5  ft
Explosive Icicle Explosive Icicle ()
3d8 (3~24) Damage TypesCold

Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.

 Range: 18 m / 60 ft
AoE: 2 m / 6.5 ft (Radius)
Healing Vapours Healing Vapours ()
2d8 (2~16) hit points
+
2d8 (2~16) Damage TypesPoison

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.

If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 2d8Damage TypesPoison damage to nearby creatures.

AoE: 9 m / 30 ft (Radius)
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Gallery[edit | edit source]

Notes[edit | edit source]

  • If thrown into a water chasm, the Water Myrmidon will float back into safety.

External links[edit | edit source]