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For the Animate Dead ghoul summon, see Ghoul (Animate Dead).

Ghouls are an Undead Humanoid creature and non-playable race in Baldur's Gate 3.

About ghouls edit

Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause paralysis paralysis, and they are immune to PoisonPoison.

Involvement edit

Ghouls can be found along the Rosymorn Monastery Trail during Act One.

They can be created by the level 5 Necromancy spell, Animate Dead: Ghoul Animate Dead: Ghoul, which can be learned by wizards and clerics. These ghouls are higher level and have different abilities. See Ghoul (Animate Dead) Ghoul (Animate Dead).

They can also summoned by the special spell Danse Macabre Danse Macabre, which is acquired from reading the Necromancy of Thay; they are another distinct variant. See Ghoul (Danse Macabre) Ghoul (Danse Macabre).

Combat edit

Attacks and abilities edit

Claws Claws (Action)
Damage: 3~9
2d4 + 1SlashingSlashing

Lash out with deadly claws and possibly Paralyse Paralyse the target.

CON Save
 Melee: 1.5 m / 5 ft
Devour Devour (Action)
Devour a Downed Downed creature, killing it instantly.
 Melee: 1.5 m / 5 ft
Recharge: Per turn

Ghoul characters edit

Ghoul enemy variants edit

Ghoul summons edit

External links edit