Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Blade Ward | Abjuration | Bard Cleric Sorcerer Warlock Wizard |
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0 | Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. | |||||||
Bursting Sinew | Necromancy | Cleric Wizard |
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DEX | 18m | Explode a corpse, causing it to impale those around it. | ||||||
Guidance | Divination | Cleric Druid |
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1.5m | The target gains ![]() |
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Light | Evocation | Bard Cleric Sorcerer Wizard |
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1.5m | Infuse an object with an aura of light. | |||||||
Produce Flame | Conjuration | Cleric Druid |
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0 | A flame in your hand sheds a light in a 1d8Fire damage when thrown. | 9 m / 30 ft radius and deals|||||||
Resistance | Abjuration | Cleric Druid |
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1.5m | Make a target more resistant to spell effects and conditions: it receives a ![]() |
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Sacred Flame | Evocation | Cleric | ![]() |
DEX | 18m | Engulf a target in a flame-like radiance. | ||||||
Thaumaturgy | Transmutation | Cleric | ![]() |
0 | Gain Advantage on Intimidation and Performance Checks. | |||||||
Toll the Dead | Necromancy | Cleric Warlock Wizard |
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WIS | 18m | Ring the bell of impending doom. If the target is at full health, you deal 1d8Necrotic damage instead. |