Contagion
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Description
Poison a target and possibly afflict them with a disease of your choice.
Once infected, the target will roll a Constitution Saving throw each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the disease chosen by the spellcaster.Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- attack roll Melee spell
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Contagion Poisoned
Spell save DC Constitution saving throw
- Has Disadvantage on Attack rolls and Checks.
- Each turn, it must succeed on a Saving throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.
How to learn
Classes:
- Class level 9: Cleric, Druid, Circle of the Spores (Circle Spell), Circle of the Land (Arctic/Forest/Underdark), and Death Domain (Domain Spell)
- Class level 10: Bard (via Magical Secrets)
Notes
- The description of the spell is misleading. If the target fails 3 saving throws, the disease persists after a long rest, essentially forever, or until the target gets healed by similar effect. or a
- Casting Contagion outside of battle onto any NPC is not considered an aggressive action.
- Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile.
- However, if an NPC is afflicted with and fails the 3 Saving Throws, it turns hostile permanently. Killing an NPC in this way is not considered a crime.
- Furthermore, even though successfully casting Contagion on an NPC does not turn it hostile, if it is a key quest NPC, casting this on it might update the related quest, turning it hostile regardless.
External links edit
- Contagion on the Forgotten Realms Wiki