Contagion: Seizure
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Description
The target receives Disadvantage on Dexterity Ability Checks, Saving Throws, and Attack Rolls.Spasms rack the creature, impairing its Dexterity.
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- attack roll Melee spell
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Contagion Poisoned
Duration: 3 turns
Spell save DC Constitution saving throw
- Has Disadvantage on Attack rolls and Checks.
- Each turn, it must succeed on a Saving throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.
Condition: Stricken With Seizures
Duration: Permanent
- Involuntary convulsions shiver through the affected entity, giving it Disadvantage on Ability Checks, Saving throws, and Attack rolls using Dexterity.
How to learn
This spell is a variation of:
External links edit
- Contagion on the Forgotten Realms Wiki