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Chill of the Mountain

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Chill of the Mountain is an action that allows a Way of the Four Elements Monk to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of Ray of Frost Ray of Frost.

Description

Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft.

Properties

Cost:
Action + Ki Point
Damage:
1d10 (1~10) Damage TypesCold
Details:
Ranged spell attack roll
 Range: 18 m / 60 ft

At Higher Levels

At level 9, the damage dice increases by one to
2d10 (2~20) Damage TypesCold

Condition: Ray of Frost

Ray of Frost Ray of Frost

Duration: 1 turn

How to learn

Classes: