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Water Whip
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Water Whip is an action that allows a Way of the Four Elements Monk to either knock a target prone, or pull it towards them.
Description
Possibly pulls a target .
Range: 9 m / 30 ft toward you or knocks itProperties
- Cost:
- Action + 2 Ki Points
- Damage:
-
3d10 (3~30) Bludgeoning
- Details:
- Range: 9 m / 30 ft
- DEX Save (Weapon action DC) (On Save: Target still takes half damage but no other effects)
At Higher Levels
At level 9, the damage dice increases by one to
Variants
How to learn
Classes:
- Class level 3: Way of the Four Elements
Notes
The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier.