Barbarian
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Barbarian is a class in Baldur's Gate 3.
Overview edit
Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.
Subclasses edit
The Barbarian Subclasses are:
Class Progression edit
Level | Proficiency Bonus | Features | Rage Charges | Rage Damage |
---|---|---|---|---|
1st | +2 | , | 2 | +2 |
2nd | , | |||
3rd | 3 | |||
4th | ||||
5th | +3 | , | ||
6th | 4 | |||
7th | ||||
8th | ||||
9th | +4 | +3 | ||
10th | ||||
11th | ||||
12th | 5 |
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
Class information edit
Attributes edit

- Hit points
- At level 1: 12 + modifier
- On level up: 7 + modifier
- Key abilities
- for improved attack rolls and damage with melee weapons.
- for higher initiative and Armour Class
- for more hit points and unarmoured Armour Class.
- Spellcasting Ability
- for the effective use of actions, items, scrolls, and equipment.
Starting Proficiencies edit
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons, Martial weapons
- ,
- Skill proficiencies (Choose 2)
- , , , , ,
- Starting Equipment
- Greataxe, Handaxe x2, Barbarian Clothes, Leather Boots
Multiclass Proficiencies edit
- Equipment proficiencies
- Simple weapons, Martial weapons
Level progression edit
Through experience, you acquire new power. You gain the following traits.
Level 1 edit
- Rage Charges: 2
- The number of times you can Rage per day. Replenished by long rest.
- + ) (
- Deal 2 extra damage with melee and improvised weapons, and throwing.
- Gain Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
- Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class.
Level 2 edit
- ) (
- Throw all caution in the wind to gain Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
- You sense when things aren't as they should be. You have Advantage on Dexterity saving throws, such as against traps, Spells, and surfaces. To gain this benefit, you can't be or .
Level 3 edit
- Rage Charges: 3
- Gain an additional Rage Charge. You can now Rage more times per long rest.
Select a subclass edit
|
Gain a free cantrip: |
|
Gain a free spell: |
Level 4 edit
- Choose a feat.
Level 5 edit
- You can make an additional free attack after making an unarmed or weapon attack.
- Your Movement Speed increases by 3 m / 10 ft while not wearing Heavy Armour.
Subclass features edit
Berserker | Giant | Wild Magic | Wildheart |
---|---|---|---|
(none) |
|
(none) |
(none) |
Level 6 edit
- Rage Charges: 4
- Gain an additional Rage Charge. You can now Rage more times per long rest.
Subclass features edit
Berserker | Giant | Wild Magic | Wildheart |
---|---|---|---|
|
|
|
|
Level 7 edit
- You have honed your instincts to the utmost degree. You gain a +3 to Initiative and can't be Surprised.
Level 8 edit
- Choose a feat.
Subclass features edit
Berserker | Giant | Wild Magic | Wildheart |
---|---|---|---|
(none) |
(none) |
(none) |
|
Level 9 edit
- You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical die.
Subclass features edit
Berserker | Giant | Wild Magic | Wildheart |
---|---|---|---|
(none) |
(none) |
|
(none) |
Level 10 edit
Subclass features edit
Berserker | Giant | Wild Magic | Wildheart |
---|---|---|---|
|
|
|
|
Level 11 edit
- Once per Short Rest, if you drop to 0 hit points while , you regain 1hit points instead of being .
Level 12 edit
- Rage Charges: 5
- Gain an additional Rage Charge. You can now Rage more times per long rest.
- Choose a feat.
Notable barbarians edit
See also edit
External links edit
- Barbarian on the Forgotten Realms Wiki