Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Haseid is one of the bandits raiding the Overgrown Ruins in Act One.

No such thing as coincidences when there's loot to be had.
Haseid

Involvement edit

Act One edit

An experienced combatant, Haseid is wary and alert. If the party enter the Refectory by dropping a masonry stone into the crypt, Haseid warns Barton Barton and Mari Mari not to venture outside because it may be a trap. If entering the Refectory, Haseid is instantly hostile to the party.

Combat edit

Attacks and abilities edit

Main Hand Attack Main Hand Attack (Action)   –  Greatclub
Damage: 3~10

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Rage Rage (Bonus Action + Rage Charge)

Deal 2 extra damage with melee and improvised weapons, and throwing.

Gain Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self
Reckless Attack Reckless Attack (Action)
Damage:
Normal weapon damage

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

 Range: Normal weapon range
Throw Throw (Action)   –  Javelin
Damage: 3~8
1d6 + 2PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Loot edit

Related quests edit

External links edit