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Ghoul (Animate Dead)

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For the non-playable Race and enemy see Ghoul.

Ghouls are an Undead creature in Baldur's Gate 3.

About Ghouls[edit | edit source]

Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause paralysis paralysis, and they are immune to PoisonPoison.

They are immune to Demonspirit Madness Demonspirit Madness. This prevents them from being driven Mad Mad due to a failed Wisdom saving throw when the summoner wears Abyss Beckoners. Their Claws attack has a fixed save DC of 5 to Paralyse the target, unless the summoner has Undead Thralls: Better Summons Undead Thralls: Better Summons in which case the DC increases to 8.

Involvement[edit | edit source]

This particular Ghoul type can be created through the level five variant of the Animate Dead Animate Dead spell, Animate Dead: Ghoul Animate Dead: Ghoul.

Spells and abilities[edit | edit source]

Claws Claws (Action)
Damage: 6~21
3d6 + 3SlashingSlashing

An affected creature can lash out with deadly claws and possibly Paralyse Paralyse the target.

CON Save
 Melee: 1.5 m / 5 ft
Devour Devour (Action)
Damage: 6~33
3d10 + 3SlashingSlashing
Healing: 3~30

Bite a knocked down, prone, or sleeping target, and deal 3d10 + Strength ModifierDamage TypesSlashing damage. Heal that many hit points.

 Melee: 1.5 m / 5 ft